A Guide To Deep Dives

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divin' into deep divin'

Deep Rock Galactic:

#deeprockgalactic
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''Can take up from 30 minutes to an hour at most''
>Me spending 45 minutes in regular missions

blueboy
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Deep dives are insane with pots'o'gold. Greedy dwarves at their best

kappa
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I was with you till you mentioned to leave the gold, i do not care if its not profitable, its about sending a message to the glyphids

lolzhunter
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Two important additions to "How Deep Dives differ from regular missions":
1. Only promoted dwarves can participate in a Deep Dive.
2. Late joining is not possible.

rosu
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Alternate title: A deep dive into deep dives

jonathannash
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3:20 honestly with DRG it makes sense.

There is a little text section that pretty much says cost is what you owe DRG since your last promotion. Tabs, broken equipment, vandalizing property etc

dblundz
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Im not sure if you know this but the Promotion fee is actually accounted for. There is a small section on the promotion screen that says all damages and repairs on Deep Rock equipment must be accounted and paid for by the dwarves themselves (This isnt charity after all!) Kind of a small and fun detail to explain why you have to pay to promote:)

peterstrm
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Additional deep dive tip: It's a good idea to generally favor ammo in your loadouts for extra sustainability (applies more to elite deep dives, as regular deep dives tend to get flooded with nitra anyway).

Adeon
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For some reason, driller's c4 and engi's sentry turret ammo are refilled between deep dive stages, not sure why

jessepatten
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A tip for those encountering egg hunts: The amount of big swarms (announced swarms) that can happen when digging out an egg is constant, though different for each tier of egg hunt. 4 eggs is guaranteed to give you exactly 1 swarm, 6 eggs will give you 2 and 8 eggs will give you 3.
You can't determine which egg will trigger a big swarm, but you can be sure that if all big swarms have already been triggered you will not get another big one, and if you only have one egg left to dig up and you have one big swarm left it's guaranteed to trigger.

I'd advise against calling the drop pod right after triggering one.
Trust me, you'd rather not fight a swarm and the way-back-blockage at the same time if you can barely handle one or the other.

dnielbloqg
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I've been intimidated by deep dives and avoiding them until now, but with this guide and knowing what I'm getting into, I think you've given me the confidence to give one a try. Thanks!

ShockandMaw
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My recommendation for deep dives is if you do them solo, use as much ammo as you want. Every bug you kill is one less bug that might bite you in the ass later, and by having access to all 4 resupply containers ammo is plentiful. If you chose to ignore that one oppressor's, it'll be back 100% of the time.

bigpiggy
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Here's another tip I learned:
Ghost Ship Games generally stream deep dives every week, both DD and EDD, so you can see the cave layout if you watch their steam or a recording of the stream and plan ahead before you go in yourself

eddymcchucklenuggets
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If you get a dorreta and a mining objective, get EVERY LITTLE PIECE of morkite you can find. Otherwise you're going to be running around the cave searching for the 1 morkite you missed

Omegaset
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Quick Engineer tip for deep dives: Sentry gun ammo resets at the start of each stage.

daveinthemicrowave
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I already knew all of this. I still watched because of your fantastic editing skills.

jundsheep
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Communication is key. I've only recently started doing deep dives and the simple act of calling out things, even stuff that might normally be a minor problem, has saved the run by simply making the team aware of it and having everyone be ready.

MrBiff-slgd
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Awesome video! Don't worry us greybeards still like the content :D
About nitra, at least in my experience I've had very few dives where it's in short supply. Obviously you shouldn't spam 10 resups in the first stage, but don't fall into the trap of "imma try and save as much nitra as possible" and then run out of ammo mid fight especially in an EDD. Preventative resups have saved my life and my team's life quite a few times. R&S!

matiastripaldi
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I feel it should be said that the missions in the promotion assignment are no longer the same based on class, with season 3, they have finally been randomized! Hope this helps a green beard. Rock and Stone

birdmustard
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Nitra management is essential, and part of that is knowing when to call resupplies.
Generally you can get through a regular DD with one resupply on stage 1, leaving more for the more challenging stages. But I try to avoid calling them just before exiting the stage; so long as there's enough ammo to get back to the drop pod, better to fill up at the start of the next stage because maybe some of the team don't need it just yet (and any supplies left at the end of the stage are lost). This frugal approach can simplify the final stage a lot. If you've got a big nitra surplus, you can go straight for the final objectives and not worry about mining or ammo conservation.

gsjacobs