Everything New In Update 41 In Bloons TD 6!

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Update 41 in Bloons TD 6 is live and this everything you need to know about this brand new update in BTD6! We go through all of the most important features such as the new sub paragon, the new map and small features like quests, nerfs and buffs in this latest BTD6 Update 41 comprehensive video!

Support the channel by using code 'ETHANREID' in the Bloons Store!

Thanks for watching the video, as always likes and subs are very much appreciated and I'll see you guys in the next one!

#btd6 #bloonstd6
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Update 41 is finally out and while I'm mostly excited to test the Sub Paragon, I think there were some interesting features getting added that might deserve recognition and the Chimps retry button has to be one of them. What is your guys' favorite feature of the update? How is it looking so far?

EthanReid
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Things I don’t like about the sub paragon, it loses the map wide ability cooldown. And the nautic siege core ability takes too long imo. 15 seconds of not attack for most maps would legitimately end in a loss lmao.

skarhn
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Acid Pool finally got a buff after 40 updates. This is not a drill. I'm so happy.

nicholasho
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2 things:

1. I noticed they said corvus’s soul barrier now triggers life lost effects. I wonder if that works with the druid’s heart of vengeance?

2. Removed Herobrine

Overall, pretty good and fair changes. Definitely going to check out that aircraft carrier.

seankeaner
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I can't ignore how you were using Benjamin on chimps

Ruby_Dude
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I played ever since 2018, and i know that the paragons are here for the veterans... But I hate them, I do understand why they exist but it's ruining the game for me. Let me explain before you get mad and I will laugh at your comment saying how stupid I am. The paragons there are basically just god-like-beings, and that's exactly what I hate! There's just so many paragons and gods, so it's just annoying. Basically everyone is an all-powerful being, so no one is

TheMastermind
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They nerf the spike factory as alway and ethan miss the spectre rework

nogreed
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Something unfortunate is that they got rid of some towers’ ability to hit bloons that they normally wouldn’t be able to (Lead on the Super Maelstrom and Carrier Flagship for example).

Probably necessary for balancing, but I always thought that was cool thing about them.

theboi
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I don't understand some of these nerfs...

ajax
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My boy Corvus got the Geraldo nerf treatment Xd

ELol
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Update is out we're so back 🗣️🗣️🗣️🔥🔥🔥

saladgaming
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Personally, I love the new map. Sub paragon is underwhelming and looks kind of silly.

Aaxolotl.
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I really don’t like the rework. Especially the nerf on Corvus. The hand do no domage now

mathislalonde
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Apopalypse was the reason I couldn't complete Normal on a lot of maps. Such a welcome change. If it was meant to be a hard challenge, it should have been in the Hard section and not Normal.

Jafus
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I knew that the would eventually catch on to the insanely short Blade Maelstrom cooldown. 😞

Kurage.
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They basically killed sharpenning stone

Mictecuh_
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Glaive Ricochet could be interesting: cut both price and pierce in half.

bradw
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He didn't say anything about geraldo costing 7000 MM now

foxin_dude
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extremely disappointed by the corvus nerfs, I hope the 1TC on Logs is still possible, a Hero so micro intensive and hard to use definitely deserves to be able to accomplish such thing

rajkanishu
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Something you didn't touch on is glaive ricochet getting a massive price buff to now just costing 600 dollars. That thing is going to be an insanely good early game tower, and might even give top path Ninja a run for its money

MoistMarsupial