Output Object Transforms - Animation Nodes Tutorial [partially deprecated]

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Huge thank you, and hat off for your genius work SIr.

DavidBoura
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Hi Jacques, wanna say this is INCREDIBLE! Maybe U R the 1st one more powerful than Chuck Norris man ;).

     Sincerely, JayM

janmatys
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So I was trying to use this to automate a 360 animation as a test (1 degree for every frame) and found a weird bug. when using debug output, and vector output, I can see when it's on frame 1, that it's outputting frame 1,  and when the vector is combined it shows "0.0, 0.0, 1.0" like it should, but when I plug that into transform output, it rotates my model 57 degrees!

Why is this? am I just overlooking something?

Besides this though, it's honestly one of the best addons I Have ever seen! it's amazing, and have been waiting for something like this!

ZachHixsonTutorials
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Would you recommend using multiply by decimals instead of dividing for performance or is it no difference?

Marius-vwhp
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