Finding Nemo: making a fresh new exporter for modding other script deprecated - THIS IS THE MATHS

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todo 126 materials, bonecounts and textures, giant mighty exporter in progress for modding, todo weights a lot of optimization in the WIP, also the bones names are the tricky part when it gets over 1 bonecount by it's name but the addon still works when i enable it, just a note the rigs might not work because there no animation for it yet, if you have textures it will go on the not false statement
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