Research at NVIDIA: Structured Domain Randomization

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1:43 yeah why the bus was no detected??🤔

Interestingworld
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01:42 How come the Bus was not detected? 🤔

comment.highlighted
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Randomize nearly everything: lane marking paint, potholes, pedestrians, obstructions, signs, vehicle size/shape, bridge size/shape, street and freeway size/type/shape, weather, daylight, traction, speed, loss of sensor information, map information, buildings, bicycles, motorcycles, charge ports, etc. Run your simulations on a supercomputer for a few trillion miles in a state or county full of autonomous and non-autonomous vehicle data from real cars. If there are almost no accidents I'd actually trust a nVidia-equipped autonomous vehicle.

Ouyk
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1:30 posting that video evidence of you driving on the shoulder eh

mb
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1:40 welcome on the Standspur, which is not made for driving on it

flintstone
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did you use imagenet-pretrained feature extractor?

vicproon
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Well here comes a learning thing we cannot ignore

ScrapTechTips
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I hope I am not the only one who sees terrifying philosophy implications from this.

merbst
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This is what separates NVidia with AMD. Nvidia puts more effort on real world uses and the future, while AMD is just focused on gaming/workstation

theendurance
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Beautiful, this will change the game by eliminating the need for vast amounts of human labeled data.

Navhkrin
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Why you re-inventing vehicle? You can use excellent data models from Unity 3D (which already contains some background for migration ML solutions). Or even UE 3 for the similar tests. Both engines contains sky, projections, mirrors, lights, random worlds generation and best performance.

hennadiikasian
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Looks like I'll be out of a job soon :p

zqa
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Teach it to detect buses and trains too

Mart-E
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LOL many cars are ignored or dected on last second.... THIS IS

TheGUARDIANOFFOR
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Thu it's not as good as Tesla v9 they can tell the different sides of the car and draw a 3d box around ir

broForseNetwork