9 Hidden Spell Interactions in Baldur's Gate 3

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First up is how to get Advantage on All Attack Rolls against ALL enemies for 10 turns. This is possible through...
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Timestamps
00:00 Advantage Against ALL Enemies for 10 Turns
00:50 Moonbeam and Cloud of Daggers
02:02 Reduce All Damage by 75% Permanently
03:25 Permanent Freecasting
04:50 Permanent +2 AC For Your Whole Party
05:33 Endless Attacks While Invisible
06:38 Unarmed Stat-Stick
07:32 Hidden Interaction with Godswill
08:11 This Spell Lets You Use 3 Healing Potions Per Turn

... the Oath of Vengeance Paladin’s Vow of Enmity. This Class Action is supposed to give you advantage on attack rolls on the target you cast it on, but if you instead cast it on yourself, then for the whole 10 turn duration, you have advantage on all of your attack rolls, which is absolutely amazing considering most paladins have the Great Weapon Master Feat and suffer a -5 penalty to their attack rolls in order to gain 10 damage. However, as good as this is, unfortunately Paladin’s only get 1 Channel Oath Charge per Short Rest, but you can increase that number by getting the Armor of Devotion sold by Roah Moonglow in Act 2 on the first floor of Moonrise Towers. The Armor of Devotion allows you to replenish your Channel Oath Charge once per long rest through an action called Eternal Devotion.

Next up are two AOE Spells that function much differently than others. These are AOE spells that deal damage when cast, when a creature enters their aoe, and at the start of the creature’s turn if they are in the AOE. This can effectively cause these spells to deal up to 3 times the amount of damage they would normally deal compared to other AOE spells. The two AOE spells that function like this are Moonbeam and Cloud of Daggers. As you can see, Cloud of daggers deals it’s damage when cast, and if it does at least half the targets HP on cast, then at the start of the target’s turn, they’ll likely instantly die. And what’s great about Cloud of Daggers on Warlocks is that they can use Eldritch Blast’s Repelling Blast to hit the target back into the cloud of daggers causing them to instantly take damage from it. This makes Cloud of Daggers an incredibly powerful AOE option. Moonbeam is the same way, but it has a much smaller radius so it’s harder to knock enemies back into it. However, you can recast Moonbeam each turn to essentially deal its damage again. Compare these two spells to something like Hunger of Hadar which only deals damage if a creature starts its turn in it, and it seems much weaker in terms of damage than other options like cloud of daggers.

Reduce All Damage by 75% Permanently
Next up is how to Reduce All Damage by 75% Permanently. This can be done through a strange interaction between Uncanny Dodge and Bear Heart Rage. Uncanny Dodge is a togglable passive gained by Rogues at Level 5 and allows the Rogue to reduce incoming damage by 50% once per round. However, there appears to be a bug causing this passive to activate an infinite number of times per round, instead of just once. This appears to be caused when you already have resistance to the type of incoming damage from Bear Heart Rage. Bear Heart Rage grants resistance to all damage other than Psychic. And with those resistances, we’re able to trigger Uncanny Dodge over and over repeatedly. Since you already have resistance you’re only taking 25% of the original damage. Add on something like Prime Aegis of Fire which reduces damage taken by 3 and you’ve got an extremely tough character. And even though Helldusk Armor is a Heavy Armor, what’s crazy about Bear Heart Rage is that it also appears to be unaffected by Rage Impeded - which should make your rage not grant these resistances, but as you can see, we have both Rage Impeded and all our resistances from Bear Heart Rage, making it the best type of Rage. And if all that wasn’t enough, you can also use Transfuse Health to heal allies, and Uncanny Dodge will kick in AGAIN, reducing that damage taken and still giving your ally the full heal.

Activate Permanent Freecasting
Next up is how to cast any spell for free an infinite number of times. There is an Illithid power called Freecast which lets you remove the resource costs for Spell Slots, Charges, and similar resource costs on your next cast - usable once per long rest. However, there is a way to refresh this Illithid Power other than Long Resting, in fact, you can reset it an infinite number of times.

#bg3 #baldursgate3 #baldursgateiii
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Spike Growth + Hungar of Hadar. They can't jump or mystic step out of it, and have to walk over the spikes, whilst slowed down. Consider the large radius of the abilities. Initiate combat, retreat to a chokepoint, drop the abilities, voila! Even on honor mode this works well.

Stu-Bo
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Just a note about cloud of daggers and moonbeam: if you have other allies in the fight that aren’t companions it’s worth being EXTREMELY careful when placing the spell due to how much damage it can do in so many ways

godessnerd
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Discovering that you can self cast vow of enmity is a gane changer for me

Shway_Maximus
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Those "interactions" sound suspiciously like bugs or exploits

Janus
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2:00 it may be more damage but HoH hungsr of hadar does amazing CC. Enemies cant move as much combine it with sleep storm or knock them back into it and it disables encounters

ashtinpeaks
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I gotta say you make some of, if not THE best, most concise BG3 info videos on youtube. Theres few other content channels where I actually learn about new stuff. also appreciate no AI thumbnails. big ups man 👍

Kusabiii
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1:30 congratulations! You found the Eldridge cheese grater!

GethOverlord
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Freezing water that has an expiration timer seems to make it permanent when the ice melts back into water

H_nikA
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I miss dos2s REAL spell interactions. Environmental effects and cool spell combos are sorely lacking in this game

BANANAk
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I personally think Hunger of Hadar is one of the best spells in the game!

SuperJimmy
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Great content, I’m really enjoying watching your stuff while playing through this game a 2nd time. I want to get that armor for Minthara, but it’s SO expensive!

eros
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Thanks for the great content Toyhouze !!

wsturaro
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You can use ANOTHER POTION by if you really need it by using the throw action and throwing it on the ground at your feet, breaking it and healing yourself again.

dalniente
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dang, these just keep popping up! thx for sharing the wealth

mxmadifae
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I have a good tip I don't see many (if at all) bring up. Not a spell interaction but if you use "Dash" 3 or 4 times BEFORE going into TBM you can easily get almost 50m movement in a single turn. I think I capped at 48m.
Edit - thats with Longstrider but without monk movement. So w Monk you can go even further

CaidhpBhais
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That no-main-hand monk trick can finally get my offhand Cold Snap freezing-dodge Monk away from needing Fangs of the Fire Snake or Ki Resonating Punch! Time to minmax all over again 😅

northofself
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The cleric: I'm out of spell slots... and my free cast.
The Barbarian: take off worthless clothing... Will fix it every time!

Cleric: I don't think...
-barbarian proceeds to rip the shirt right off the cleric-
"Now try casting"
Cleric: It... Works! How the... Nevermind

bhx
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Side note: the recent hot fix patched out the "bag trick" for merchants :(

michaelhathorus
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In this video. Bugs disguised as spell interactions.

fredrikchristmansson
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8:50 Dualist’s Prerogative gives you an additional reaction not bonus action

vitorfsilva_