Hit Stop IMPROVED! Updates & Weapon Balancing in Monster Hunter Wilds #MHW #MonsterHunter #Gaming

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Full round up of updates and weapon balancing for Monster Hunter Wilds ⬆️
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I didn't notice the hitstop, but i definitely noticed the sound effects. It was one of my only issues with the demo, it all sounded a bit weak

Kibi
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Back in the day when we had no hit numbers. The hitstop animation together with blood spray was the only indicator you had of big damage. It was specially helpful when using the greatsword.

guapitok
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I noticed it in the demo but couldnt really put my finger on the issue but this looks very accurate. So glad they listen to their customers. The only change i do not like is the way they adjusted friendly fire now because people were apparently nagging about it and got a middle finger for it with the update.

donteddy
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Kinda like in real life because if you hit something hard your not just gonna hit right through it it’s going to take more pressure

Rudeus-D.-Greyrat
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I didn't the hit stop was there for me I have beta footage of my gameplay and it looks about the same to me I don't know how use did notice it or maybe it was different for each system I was on ps5

superjos
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I just want demo, but demo that will stay till game reales, and not some 3 days "beta".

kosciarz
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I want more psrtucles loke world lowkey (subbed 🤌🔥)

Tuxunt