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Using Mechanics For Storytelling
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I talk about using game mechanics to support and reinforce the stories you are telling in your games.
Videos I reference:
Videos I reference:
How To Start Your Game Narrative - Design Mechanics First - Extra Credits
The Art of Storytelling: The Mechanics of a Great Story
Mechanics and Tone - How Does Gameplay Relate to Story? - Extra Credits
Mechanics as Metaphor - I: How Gameplay Itself Tells a Story - Extra Credits
The Design of HoloVista: Crafting Mechanics for Immersive Storytelling
Building Game Mechanics to Elevate Narrative in Oxenfree
Mechanical principles
Mechanics, what's the dumbest thing you've seen someone do to their vehicle?
The Clockwork Tinkerer: A Tale of Mechanized Deception
Mechanics as Metaphor - II: Creating Narrative Depth - Extra Credits
Making Narrative And Mechanics Work Together
6-3 | Digging Deeper – Narrative Design and Game Mechanics
Mechanics, How Do Normal People Break Their Cars Unknowingly?
If You Think You Understand Quantum Mechanics, Then You Don’t Understand Quantum Mechanics
Narrative vs Mechanical Design in RPGs
Storytelling Meets Mechanics with Ross Leiser from Brotherwise Games | The Cosmere RPG
Others using mechanical pencils vs me #shorts
The Best and Most 'Stealable' Mechanics from Tabletop RPGs
Every mechanic ever #skit #mechanic #comedy
The Hero's Journey - II: Analyzing Journey's Mechanics as Metaphors - Extra Credits
The Burden of Proof: Narrative Deduction Mechanics for Detective Games
not know why some mechanics act strangely: #mechanic #viralvideo #shorts
Crafting King of Dust: Blending LitRPG with Dungeons and Dragons Mechanics
Interactive Story Without Challenge Mechanics: The Design of Firewatch
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