Advanced Training : The Harasser | Fast attack in Planetside 2

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Error in Video: Harassers take the same amount of damage from any direction. I mistakenly mentioned taking decimators to the rear in the video. It doesn't matter which direction you are taking damage from as a harasser, its all the same.

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#FPS #Planetside2 #Harasser
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How to win with a harraser

Step 1: be tr

Step 2: get The Vulcan

Step 3: and win

lunarphoenix
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One point id like to make, is as a gunner, especially when vehicle hunting: dont fire at everything that moves just because you can. You will often give yourself away, and ruin any flanking opportunity. Only fire when you know you can land your shots, or when the enemy already knows you are there.

growen
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"some long range harrasser footage"
*expects Halberd*
*gets Vulcan slapped in the face*

gamerkeks
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"I want turbo on my lightning and MBT." (TR guy)

CharliMorganMusic
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Getting into a random player's gunner seat and going on a huge rampage together is some of the best memories you can make in PS2. I wish more people left their vehicles unlocked when they have open slots

Blacksmith__
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I've been a bit hesitant to use the harasser or mbt's because i usually play solo and can't gun and drive at the same time. But i'm always up for gunning on the other hand. Excellent point about picking up random gunners, i'm gonna try that and start certing out some 2 man vehicles now that i have my classes pretty well equipped anyway. Thanks!

kinnusai
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Gate shield diffuser has helped me so much more that fire suppression.

Let’s me chase hurt vehicles behind gate shields or bio labs when they think they are safe.

I can counter turbo ANTs, GSD means I take no ram damage but they still do

It’s easier to win harasser 1v1’s if I can ram into them

If I flip upside down, GSD prevents the harasser from taking damage for 15 seconds, giving me enough time to unflip it

And most importantly is after activating GSD, I can wedge the harasser right under a magrider and absolutely bully them because they cant hit me while my gunner destroys them

tprtiger
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Love the shout out to let the rando low level run gun around with you. I still remember well the first time a veteran driver pulled up and I got in. Boomboxing around Indar. Good times

SNPERx
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There is one very important thing to know in the Scrapper vs Racer discussion.
Racer is only 6 km/h faster than Scrapper. It is almost non-existent. Try it out, race 2 Harassers one with Racer one with Scrapper. The advantage Racer is supposed to give you is irellevant compared to Scrapper.

EokaBeamer
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The first vehicular experience i had in planetside was in a harasser as a gunner for someone who just rolled up like you yourself do. It was a blast, I missed almost every shot but it was great, harassers are my favorite vehicle now

spikeX
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Cars don't take more damage from the back, Cyrious

tkanik
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My anti harasser tactic as a Heavy is to use AV grenades. Throw your grenade before shooting your launcher (decimator).
Since grenades take a few seconds before exploding, the harasser driver wont react until it gets damaged and this will give you time to hit with your launcher almost at the same time as your grenade explodes. This combo deals about 68% harasser damage and 1 extra shot from an ally or yourself will end it.

chettonex
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One thing I can recommend for general harraser driving:
For the love of god, vanu, spaghetti monster, whatever your believe is. DO NOT use the harraser as a tank, don't try taking MBTs head to head, try to flank them, take out vehicles that are smoking.

And this is more for NC's case, but still for everyone, if you are driving, please try to drive in flat ground so the gunner can aim better.

Also, please dbg, give Enforcer back it's original reload mechanic, now it just a worse Halberd, and Canister is just another boring shotgun

strikeforce
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An experienced harasser driver is a beautiful thing

TankManHeavy
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That was really helpful, thank you! Harasser is my favourite kind of fun these days. It doesn't matter much which seat, even 3. The problem is that I play solo 90% of the time so I don't really know what the expectations of other drivers / gunners might be. When to jump out and repair and when to get back in was excellent advice. I've often struggled picking the priority target from either seat. The debate around when to reload VS when to empty the mag VS when to repair I will likely always struggle with because "target focused" is a real thing. Your advice to keep shooting was great. That tip about pulling a flash right after was GOLD!

Newbie tip: A bad gunner is still more fun than no gunner at all, so "Get in and man the gun!"

We have some fun with a 3 player flak buggy. The NG (usually me) sits in seat 3 and reps (I'm the only one with Jockey). The driver and gunner both play heavy with lock on launchers. When they jump out to fire at the Mosquito, I jump on the gun. "Take that, blood sucker". Good times.

StrixyN
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Some tips from me as well to any other Harasser Driver/Gunner.

The Halbred might be more suited for AV but with an accurate gunner it will 1 shot infantry at any time be it body or head shot... Not sure for MAXes though, need to check that.

Gunners and Drivers, know when to press F3 to take out your repair tool to fix your car. This usually applies to when you're running away like over hills and such. Generally it's the gunners job to help here since running away means unstable shooting though drivers can also do this if they know they've got an experienced gunner since they're usually more accurate. One such example was the last clip Cyrious showed, you can see the someone shifting to the open seat for repairs when in a safer area.

Drivers always go in third person, better situational awareness and seeing any oncoming bumps, hills, trees and etc. Gunners can go third person to help scope out where the targets are if you've got none but switch back to first when shooting, better shots usually.

jeffreyhoon
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I don't have the most experience on the Harasser but I'll try to give my VS Specific thoughts.
Aphelion VEX-4: The closest thing VS has to a Vulcan, so I'll try to compare and Contrast.
CONS: Half the fire rate and Magazine size. It also blooms harder, so getting hits is far more important.
PROS: Higher damage per shot, Overall tighter firing cone (I think) Every six shots you can release the trigger to send out an Arc 800 damage shot which sounds better then it is.

Overall the Aphelion is a harder to use and pull off Vulcan. You want to get in close and hammer something hard and Skedaddle before his mates notice. The Charged arc shot is only really useful and Mid-Range, if you're in close combat just hold it down till it runs dry.
A short-Range Anti-Vehicle weapon that does okay against other targets and at Mid-range

Proton II PPA: Anti-Infantry Very Eh, We don't pull it terribly much. It takes 4 shots to kill a target, but at anything other than close range the bloom will kick and throw your shots wide well before that fourth shot. It can be useful for suppressing an area/Door/Lane. Much like it's Handheld cousin (the Lasher) But honestly just pull the Kobalt or Basilisk, You'll get far more consistent results at different ranges and the basilisk is far more versatile

Saron HRB: Mid-Long range Anti-Vehicle weapon.
Really solid, I quite like it. The first shot is pinpoint accurate but subsequent shots can get very inaccurate. Unlike the PPA however, you're supposed to be shooting at Vehicle sized targets so it's less of an issue. If you maintain a steady fire rate the bloom isn't an issue and this can be a really powerful long range AV weapon it's actually not terrible against infantry/MAXs if you can hit targets too.
Just stay in control of the bloom and you'll be fine. This is a must for a dedicated AV Magrider as well.

birdmonster
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I have a motto as a pretty much a harasser main driver; "Flank and Gank."

Luknron
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great vid, I definitely suffer from the "gotta go fast" instinct I picked up from playing lights in mwo, so I've instinctively known I need to slow my roll to allow my gunner to get more hits, but your vid expressed it so overtly that I feel I must actually make an effort moving forward. I ran a late night harasser squad for a while last spring and it occurred to me that you may benefit from a medic driver as the gunner or rumble seat repairman could take damage back there and triage might be benefiicial. I have never squeezed the trigger on that idea because I rarely have the 3rd seat occupied so i prefered the ability to hop out and repair. but I always assumed that the driver being able to keep people repaired or even hop out and rez a downed engi might be beneficial. dunno, 3rd seat happens so rarely that I never really go past the concept phase. similarly I like the idea of at least one harasser pilot having the logistics expert implant to enable members of the crew that may have been shot out of the back of the harasser to respawn. hell, we used to tend to have at least 2 of them in the little pack we had. issue is lately I have found that it seems they treated the implant the same way as they did the valks in that you can no longer respawn behind enemy lines with them. if you aren't in a friendly hex it seems to not work and tbh, if you are in a friendly hex, just stopping and dropping a spawn beacon or swinging by a nearby spawn tube would not take that much time. so back to sweeper hud and ammo printer. but the question I have is, how often does sweeper hud not pick up the mines for you? I get it quite often where I am moving along at a steady clip and the mines just don't render until you are already on top of them (with max hud). is it possible that max speed of a harasser might be impairing the ability to avoid them? anyways, great vid.

gary
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That weapon your gunner's using, that's why you play infantry only and mine around.

urded
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