Nuclear Explosion with Blender 2 82 Mantaflow

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Finally I was able to create a realistic nuclear explosion (the atomic bomb) in Blender 2.82 Mantaflow !
The most exciting news is that I completly got rid of the frustratingcommon problem of the "bubbly" look explosion that people always get in blender. And most important, now I realize that you dont need to go super high with resolutions / noise / additional adaptive resolution if you understand how to manage Blender simulations.
This was a 400 resolution domain. Adaptive domain just active, set to zero. No noise.
I had to go crazy during these quarantine months but finally I found my own way of creating realistic explosion in Blender.
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I love the smell of neutron in the morning...good job, i am a big fan of fire simulations made in blender

michaelk.hinrichs
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That is quite accurate to what a nuke actually sounds like

NovaBoi
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It looks almost cinematic quality! A tutorial would be great!

Rami-L
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Finally someone delays the blast wave sound

HoodSwami
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tutorial incoming ! as many people asked to me in the last explosion

RaffoVFX
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OMG. Your work is amazing!
I am looking forward to seeing the tutorial!

GONGGGGGGGG
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Nice simulation ! How many time to render for each frame ?

Dewevre
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not 100 percent accurate, the first phase was accurate, but the second phase and the third phase, its inaccurate.
Second phase: when the hot fireball slowly, turns into a mushroom cloud, it has been formed.
Third phase: the mushroom could only stay in the ruined city for about i think, 10 to 20 days, so this one was the most inaccurate. Because of the shrinking, mushroom clouds that is the remains of the hot fireball, would entirely disappear 12 or 23 days or something like that, this nuclear bomb made in Blender 3D, it's too quick. The disappearing of the mushroom cloud was too quick.


Note: I'm just stating it but if its a offending comment, then i am sorry if i offended you. Thank you for reading this.

azpeak