Forest Level Design Follow Along Tutorial | Godot 3.3

preview_player
Показать описание
Hey guys, welcome back to the channel it has been some time since I've uploaded but I think this video is worth the wait!
I couldn't find anything related to level design in Godot 3.3 so I decided to make my own.
This video is essentially a follow along tutorial so everyone can try to find out how does Godot handle this kind of scenes

Assets:

MAKE YOUR OWN TREES:

TREES:

BUSHES:

PLANTS:

GRASS:

MAKE YOUR OWN ROCKS:

ROCKS:

Godot plugins:

Shaders:

GIMP dds plugin:

HDRI:

Ground textures:

00:00:00 Intro
00:00:25 Project setup
00:02:41 Transparency & DDS format
00:04:01 Terrain sculpting
00:26:01 Environment setup
00:31:01 River
00:36:58 Assets scattering
00:52:24 Scene reflections
00:57:45 Grass & Plants
01:12:43 Post-processing
01:25:03 Other fixes
Рекомендации по теме
Комментарии
Автор

If you've followed my tutorial, don't hold back from sharing your scenes made in Godot! Leave a comment with a photo or video. I am really curious about your results!

wojtek_pe
Автор

Beautiful result Wojtek! It's tough to make good looking nature scenes in Godot, but you make it look easy :).

KasperFrandsen
Автор

Wow. I had no idea Godot is capable of doing stuff like this.
Amazing! Thank you for this tutorial!

unfa
Автор

Amazing... Finally a proper workflow tutorial....Beautiful...❤️

EeVeED
Автор

Bro I've been looking for something like this. Thanks for including all the assets.

SonicBurrito
Автор

I am very interested in open world development in Godot. So thank you very much for your inspiring work in this space and sharing your knowledge with the community!

Aleamanic
Автор

Looks amazing, your videos really show what godot is actually capable of in good hands

drinkwatrr
Автор

36:58 Here one could use gridmap or multimesh instanse

malond
Автор

Really nice video, love to see how others handle the level design process.
I'm using Godot in a professional capacity but level design is something I just do as a hobby, and I learnt a lot from this!

ignurof
Автор

It's so amazing what Godot with it's little size can do. It's so powerful. Nice work, nice video, I will copy this to learn it. Thank you man!

greenstargaming
Автор

Words can't describe my appreciation for you right now. I m so thankful! Keep up the good work, u Jst earned a sub!

zambaboro
Автор

Tutorial is great just one thing. When I download bushes I get .tga files. How can I convert them to .obj and import them in blender?

star_t
Автор

This was an excellent tutorial. Thank you for making it! :)

thorminator
Автор

Beautiful video thanks. Just one question: when I import the tree the leaves looks different to yours: very fine leaves. I’m using transparent flag, with albedo, normal and subsurface textures. Is there a trick to importing or could this be a lighting setting I missed?

MB-tgmq
Автор

Thank you. Seeing an entire workflows really helps connecting the dots (and the nuts and the bolts :-) ).
Just one question for the final part: How did you make the grass move? I would guess it's an animation player manipulating the grass shader?

Not your plugin, but it would be cool if the scatter-plugin had a size-randomizer and perhaps a multi-selection (say you select 4 different kind of rocks and size range 80-120% and whenever you click it adds one of the four, randomly sized and rotated is placed). I'll take a look, how hard this would be to implement.

nosdregamon
Автор

Plugin TimeOfDay has no working

pops up:
Could not find script from path. This could be due to a code error in that script.
Disabling the addon' to prevent future errors.

I've downloaded it from several sites, but none of them worked...

one of the versions even crashes godot...

joaoricardo
Автор

I'm not getting the skydome node, what should I do and also the time of day plugin Is not available, can you suggest me anything else I can do here?

bingebox
Автор

bro i have a question How can I make the terrain adapt to a mesh? that is to say, I have a mesh already made in blender and I want the height of the Hterrain addon to be as high as I have it in my mesh. what can i do to achieve this? please a need your help.

andresavellanedacastilla
Автор

Thank you for this tutorial, love it, learned a lot

VojtechLacina
Автор

With the grass brush how do you remove grass say to make a path

rakecoach
join shbcf.ru