How to Set Up Emissive Materials in Redshift for Cinema 4D

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In this video we cover how to setup "Emissive" materials in Redshift in Cinema 4D. We are using the Redshift "Material" and using a texture map to make it emit light using global illumination.

Cheers,

Matt

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RS Material --- Overall -- Emission and Emission Weight

Josekrlos
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Thanks, just learned the emmission color texture to make nice backlit visuals for pro shop presentation, awesome!!

MartyBird_
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Very important remark that you need GI enabled to make textures emit light. I did not knew that, thank you.

DarthBiomech
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9:04 the recap to do all without watching the whole tutorial 💪🏼

simoneblax
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Great video! Nice tutorial, clearly explained, and really useful. I'm a Redshift noob, but I've been going through the HelloLuxx Redshift tutorial series I bought on Black Friday and really digging it (no I don't work for them, nor am I being compensated by them in any way.) Just a couple comments. Not trying to be a know-it-all, but this is stuff I just learned over the past couple days so it's fresh in my mind. Please correct me if I'm mistaken (maybe it's a version thing, since the tutorial is a year old): 1) Just a quick tip I thought was pretty great...You can drag multiple image files directly from the finder into the shader graph and they'll make a texture node for each image that use the name of the image file. 2) Glossiness maps are actually the inverse of roughness maps. If they're abstract it doesn't make so much difference, but if it makes a difference you'll want to invert them with a Color Invert node. 3) For a normal map to work properly, I believe you need to plug the texture into a Bump Map node (Utilities>Bump>Bump Map) and set the Bump Map Node's Texture>Input Map Type to Tangent-Space Normal or Object-Space Normal, depending on what your image is.

Again, really fun, useful tutorial! Thanks!

gregreynard
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Is funny I found your video when you were building your threadripper since me too, and now I found you again now that we are both working on Redshift. Cool!

cargo
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I would never have thought that I would be seeing redshift tutorial from you. I'm glad you've joined the redshift family. More tutorials yes please!

SlobboVideo
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Great video, is there a way to have a mask drive the emission - so only part of the image texture is glowing and the rest does not?

Tenshivoodoo
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Excellent tutorial. Very well explained. Thank you.

trollball
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Dude, you only needed to show the overall emissive input. But thank you for the info, it helped me!

Cesoide_
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Ah, the evil hidden Emissive Weight! Thanks man!

BlueProteus
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Looks cool! How do you make geometry of the rocks? Some special RedShift nodes?

dopdp
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Thank you.. More redshift tutorials please

alikarama
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Is there any way to use a map for Emission weight?

sfspmusic
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hey great stuff but do u know of any way to construct volumes out of the emissive materials ?

evenasn
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This is amazing. please make a video on redshift volumes next.

comogamesghtr
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You don't have to keep duplicating texture nodes to import your texture. You can just select all of your textures from Windows explorer and then drag&drop em into your shader graph and Redshift will automatically create all the texture nodes for each texture.

SlobboVideo
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You do not connect a Gloss map to Roughness. you connect a Roughness map to Roughness. A Gloss map need to be inverted, then it's a roughness map.

MarcusRyell
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emissive material is black on editor and grey in the render. Don't know what's wrong

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REALY?! I watch this video 10 mins, just to see how you turn on lightsaber object without any explaining.

MaksymSieroshtanov