The Story of Another World on the Amiga | MVG

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Another World released in 1991 by Delphine Software originally on the Commodore Amiga 500. The game was developed by Eric Chahi made use of 2D Polygons, Rotoscoping and Genlocks to bring its cinematic experience to life. Another World is considered one of the most influential games of all time. In this episode we take a deep dive on how the game was built and how it managed to run well on a stock 7mhz Amiga 500.

Music Credits:

► Another World: Official Soundtrack - Jean-François Freitas
► Eon by The Black Lotus - h0ffman

Sources:

Social Media Links :

#AnotherWorld #Amiga #Polygons
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Great to be back in 2022. Please Enjoy!

ModernVintageGamer
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That low poly aesthetic aged really well

ProfessorHoffman
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Back in the day this looked like a game from the future, i can't describe how beautiful and different from anything else it was.

Jeffcrocodile
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The thing I admire the most of Another World is how Chahi didn't only show he was a great programmer, but also a great artist. He had an incredible eye for composition here.

Risingson
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I had another world on the Atari St and it was so mesmerising, at first it looks like a highly polished animated story then you realise you can actually play it. Easily one of my favourite ST games and so groundbreaking

michaelgwynne
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Another World is an absolute masterpiece!

GearSeekers
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I remember a long time ago an interview of Eric Chahi and the fact he developed the game alone, for 2 years. My parents were astonished at the time that a game could take so long to develop, and started to take the media seriously.

MunchenerFrance
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It was amazing seeing these cinematics on the SNES back in the day. It seemed impossible but there it was.

robertlawrence
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'Another World' never ceases to amaze me even to this day. This and 'Flashback'. The rotoscoped animations and beautifully storyboarded cinematic cutscenes were very fluid and mindblowing considering the hardware that it was made on. And all of it was fully rendered in-engine and in real-time too! None of those pre-rendered FMV rubbish. There was just no other game like it at the time. It was quite literally, 'Out Of This World'.

bananachild
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You seriously answered a 25 year question what this game was. Saw it as a kid and never again. Bless! It stood out SO MUCH back then. It was on a unlabeled Genesis cart I had and thought seriously found some secret tech at a yard sale

mattmmilli
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I really don't know how this graphical style and programming didn't become the norm for a decade

cozziera
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This game was so cool and ambitious, the 2D polygon style is strikingly unique and its cinematic style without any dialogue or hud elements still sets it apart from many other games today.

chemergency
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I am so impressed of what they were able to create in the 80s and 90s. Game creators of today only have economic, creative and talent limitations. Programmers of yesteryear had the same limitations and they were forced to use those and push them into technology as advanced as our current clock radios.

Varangian_af_Scaniae
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One of my favorite DOS games (Didn't own an Amiga back in the day). Still playing it today! Nice video! Thank you

BirthFromFire
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Still so stylish today. Only completed this last year as I was terrible at it on the Amiga when it came out.

plumeofsmoke
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I just wanna say that the framebuffer trick is really smart, I'll use this in my games. Thank you for bringing it up.

iskamag
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5:00 man, I remember seeing 3D graphics like that at the time and how much it blew my mind. You were looking at the start of an absolute *game changer* and you knew it. Only time I've had that feeling since was trying modern VR for the first time.

DrBagPhD
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Awesome video as always MVG! One of the top Amiga Games of all time and one of the top games games of all-time. I am loving our cameo with the genlocks. That was a great shoot and the genlock is what I used my Amiga for most back in the day. -- AmigaBill

TheGuruMeditation
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I'm a long-time developer working on large scale integrated applications, but the engineer in me is still in awe of the early generation game programmers. I would say 99.5% of the working devs out there now would be unable to solve some of the problems these guys (and girls?) came up against.

danjames
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Thumbs up before I've even watched it.
The intro to Another World was a thing to behold back in the day. I couldn't believe they got all of that animation and the game on one disk.
EDIT: My brain cells are failing me, it was indeed across two disks on the Amiga.

SabretoothBarnacle
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