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Tilemap and life cycle of the Enemies - Soldiers vs Zombies Tutorial | Unity #1
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First tutorial of the serie: making a game with a mechanic similar to the main one of the Plants vs Zombies and tower defense games.
In this video I show:
- A grid with tilemaps in different layers
- The life cycle of the enemy
- A singleton manager to control the level and the board
Timestamps:
00:0 Intro
00:14 Tilemap
02:13 Enemy
04:38 Enemy Stats - Scriptable Object
05:18 Enemy Spawner
08:59 Level manager script
12:27 End of line detector
14:00 Setup start level method
15:30 Fix bug of the end of line detector
15:45 Add more enemy spawners
16:11 Testing the changes in Unity
16:33 Fix the game over issue
17:20 Final test in Unity
👍 Like and Subscribe! 👍
#Unity #Devlog #IndieGame #UnityTutorial
In this video I show:
- A grid with tilemaps in different layers
- The life cycle of the enemy
- A singleton manager to control the level and the board
Timestamps:
00:0 Intro
00:14 Tilemap
02:13 Enemy
04:38 Enemy Stats - Scriptable Object
05:18 Enemy Spawner
08:59 Level manager script
12:27 End of line detector
14:00 Setup start level method
15:30 Fix bug of the end of line detector
15:45 Add more enemy spawners
16:11 Testing the changes in Unity
16:33 Fix the game over issue
17:20 Final test in Unity
👍 Like and Subscribe! 👍
#Unity #Devlog #IndieGame #UnityTutorial