Exclusive ELDEN RING Gameplay – Exploring Castle Mourne

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Elden Ring features numerous mini-dungeons like caves and catacombs to explore alongside giant sprawling dungeon crawls like Stormveil Castle. Castle Mourne, nestled in southern Limgrave on the Weeping Penninsula, is a place where horrors abound. Chimeric leonine creatures and other surprises await the player should they dare approach. While this locale would fall into the mini-dungeon classification, it's substantially larger than any of the minor offerings that I experiences during my 10-hours of gameplay, with a dangerous approach and several checkpoints.

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I can't believe we're only 4 weeks away now!

EldenRingNews
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Miyazaki: "I would recommend jumping into this game as blind as possible."
Me: just watch this 4 minute video though."

alphaamigo
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I always liked the idea of a towering Fort that one can ascent in these games
especially with the misty terrain that´s very atmospheric

umukzusgelos
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I love how good the transition into the different areas is. From Open World with horses and fast travel into classic Dark Souls level design on foot.

benhavis
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1:10 This clip gave me such satisfaction. Usually in Souls you'd have to awkwardly run around a limb to get to a weak point, now that's ENTIRELY gone. Thank you Miyazaki.

Cyberwasyoinked
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I'm personally very excited about the presence of enemy in-fighting here. We've seen it used occasionally in other From games, but given the lore of Elden ring we already know, there's a lot that could be done with it.

icompilehitogatatrainpsas
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Getting to play this game must feel like having a fever dream

BossSaucer_
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This looks like the game Miyazaki always wanted to make. From the days of reading fantasy books as a kid.

Moori
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the JUMP OVER THE SWING... nah that was beautiful

thasquidkid
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This is how games should be made. We see their attention to details and the time they put in. And we all appreciate it to no ends...

kingcodeman
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I am just amazed how From despite making an open world managed to make the areas densely packed with detail. The moment the guy entered the elevator it truly felt like Dark souls again.

AG
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Those precise ladder climbing movements. Man was not worried about his shins at all 😆 looks really good though. That giant kill! 😱

Jerler
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This final days are gonna feel like an eternity

sleepykitten
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its so rare for me to be genuinely excited about a release these days. Fromsoftwares games are always bangers, this will be my GOTY easily (unless mh rise sunbreak turns out godly xd)

allanredhill
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This area reminded me of a lot of things from previous games:
The half-ruined square courtyard brought back memories of the area in the Shrine of Storms where the Vanguard demon was.(DeS)
The interior of the Castle reminded me of the Boletarian palace (DeS)
This moment, right here 2:38 reminded me the battles that were happening in the Memories of Giants (DS2)
The last area (the beach) reminded me of the Ash Lake in DS as well as the Fishing Hamlet in BB.
The animations of the boss were very similar to Gael (DS3)
Elden Ring really feels like the culmination of all the previous games and I love that about it.

maximshmelev
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I LOVE how interactive they're making the giant enemy fights. Of course you'd kill a giant hulking mechanism by hitting it in the chest after knocking it down, not just hacking at their ankles.

r.j.tammaro
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Is it just me or do the visuals look a lot better than the network test?

afish
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I remember 3 years ago when this game had an announcement trailer and then just acted like it didn't even exist. Like after the trailer dropped it just went silent for a very long time... This game used to be nothing but a myth, just a fantasy or fairy tale for the average Dark Souls player and now look at us... I can't believe it's actually only a few weeks away now.

flareboy
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OK THE JUMP OVER THE SWORD AT THE END WAS CLEAN AS HELL

lmSpeciaI
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This is going to be one of the greatest experiences of modern gaming.. I’m so ready.

rocketscientist
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