Which Ship Weapon is the Best? (NMS Endurance)

preview_player
Показать описание
The All in One guide for figuring out which ship weapon is best suited for your playstyle. Let me know what ship weapon you prefer. I will also be covering living ship weapons in the future but for the purpose of this vid i didnt cover them. Thank you for watching! Check me out on

If you want to support the channel check me out at:

Рекомендации по теме
Комментарии
Автор

Infra knife can reach about 90-100k DPS with overclock modules. You can delete sentinel capitals within 20 seconds of shooting

paradxe
Автор

A little tip to avoid overheating; mash the button and dont hold it. If you get the timing right, you can have the exact same fire rate except the overheat bar barely rises

KuraSourTakanHour
Автор

I wanted a high powered sniper weapon for my ship for the longest time something like a railgun. Or dumb bombs for striking planetary targets and gathering resources.

happyjohn
Автор

issue with the phase beam, it will sometimes jump to a different target, so you have to be VERY careful with it if you're flying near anything you don't want to piss off.

entropy
Автор

The positron ejector is also great for farming resources from planet surfaces.

MrBishop
Автор

Some things to note for Infra Knife: It's the best weapon for taking down Sentinel capital ships however for faster moving targets the auto-aim can be a little wonky (on Xbox, don't know about other versions) and will often send a stream of bullets to where the enemy *was*, so the actual DPS drops down significantly. Funny enough, the regular Photon Cannon (and its Sentinel's variant) is a lot more accurate with the auto-aim. I suggest disabling the auto-follow feature and flying on full manual, using reverse thrust if the enemy comes too close. If you align yourself properly you can expect to vaporize a regular Sentinel in 1-2 seconds depending on how many supercharged slots you could spare for the IK and the ship's class damage bonus.

mefpazur
Автор

Just to add important info
Phase Beam also recharges your shields while the enemy has shields for you to drain
Cyclotron Ballista has about 50% more range than the Photon
Rockets are of course something you toggle to when letting your guns cool and when the rockets are ready to fire

If you have at least 2 or 3 guns (rockets included) you can just hold the Fire button down while slowly toggling through the Guns, allowing plenty of cooling time for overheating, while maintaining constant streams of damage

My choice is Positron Ejector, Cyclotron Ballista and Rockets

Great Info, and i dont think ive ever used the Infra Knives, i may try them out but i felt they were the worst in the old days, but i may look into them

isty
Автор

Infra-Knife is king. Especially when after hours of re-rolling X-graded modules I got an absolutely beautiful roll. Then I archived the module, duplicated it twice, installed them around the Infra-Knife in a 2x2, Infra-Knife on a supercharged slot. I'll edit this comment later with the actual stats.

mrmalcolm
Автор

Depending on the ship, Knife, Ejector. Use phase beam for mining, but will look into the photon. Very informative video.

jimrford
Автор

Knife, with two supercharged slots, and the beam, even just by itself without maxing it out, and you'll tear through ships like they are made of paper, and rarely even need to recharge your shields with the beam, but it's handy to have.

bcoo
Автор

Soften ‘em up with the cyclotron ballista and then close distance, and delete with rocket and the positron ejector.
After seeing it in action in this video, I can’t wait to add an infra knife to the mix.

BeerHeart
Автор

I personally used to use the positron ejector but after maxing out my photon cannon I almost never use any other weapons.

Pixel
Автор

I've been happy enough with just the photon, to drop sheilds, then missiles to finish off. Works well enough I have no worries, plus leaves me feeling like I'm doing fighter pilot stuff.

However, I was unaware of what you say about the cyclotron affecting enemy drives, and someone else below saying it has longer range. I'll give that a try as a phot replacement. Thanks for the info!

kirkwagner
Автор

nice to the point vid with no fluff to lengthen the runtime, i prefer to use the old faithful photon cannons myself, i used to use photons to take shield down then infraknife after but when fighting sentinel ships they quite often do that loop da loop move a lot and the shield is back up usually so ended up switching back so i did away altogether with the infra but i may give the cyclotron a blast as i aint tried it yet, cheers for the vid much obliged for the input

judsdragon
Автор

I'm using the INFRA-KNIFE with it outputting 46, 293 DPS on the Hull and 30, 862 on shieds

jofp
Автор

I have 4 installed: Photon Cannon, Rocket Launcher, Positron Ejector and Infraknife Accelerator / Gatling Cannon. I usually switch between them during the fight to keep any single one from overloading, the RL is mostly the one to finish damaged enemies off with

FHT
Автор

The infra-knife is just brokenly overpowered. Tune it up and you'll be able to shred anything at good range in a handful of seconds without caring if it's shielded or not. Pair it with a Phase Beam and put said phase beam's shield leach into a super charge slot to get 88% of damage delt to shields added to your own. You'll rarely ever need to worry about getting shot down ever again. Great for large engagements, and mauling Sentinel Capital Ships.
My favorite weapon though is the Cyclotron Ballista. Shut down the target's shields and engines? Heck yeah! Cripple them and swap to what ever floats your boat for an easy kill.
The 'Shotgun' is only really optimal if your ship is FAST as it works best at almost point blank range.
Last, I hope the rocket pods get some love at some point. Trying to find X-mods for them is driving me insane.

Nightwalker
Автор

Cyclo, Rocket and Positron are a good combo, Phase & Infra too.

I treat each ship like it has its own personality and try to craft its weapon loadout based on that.

sanguinetales
Автор

I use Infra Knife and Photon Beam, but after first two minutes of the video I'm definitely adding Cyclotron Ballista in my build, the slow against Sentinels is invaluable

gorgeousgeorge
Автор

When I first started the game, I was really excited and looking forward to min-maxing the weapons. Once I finally got a ship I really liked and wanted to upgrade, I headed over to the anomaly to find the optimum weapon loadout. Just be reading the description of the weapons, I figured that the simplest but most effective combo would be cyclotron to drain shields, then infra-knife to deal hull damage. After installing and upgrading both weapons as much as was practical with the resources on hand, I noticed that the infra-knife (although stated to be primarily a hull damage dealer) did significantly more damage to shields than the cyclotron (whose whole purpose for existing is draining shields). I thought this was silly but immediately got rid of the cyclotron, freeing my ship up for many more upgrades. Also, with the upgrades I had, the cooldown was nearly instant, and it took about 10-15 seconds of consistent fire to overheat, so there really wasn't any penalty to only using the one weapon.

tl;dr INFRA-KNIFE GO

mcflyingfury
visit shbcf.ru