The Details Racing Games Want You To Ignore

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#burnoutparadiseremastered #burnout #ambient #liminalspace #analysis

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This was a fun one for me and was my first time trying a totally improvised video essay. It didn’t go exactly as planned and required some reshoots but I still think it’s a great topic and a great video. What are your thoughts?

any_austin
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My older sister always ignored the races when we played the need for speed games as kids so she could go 'house shopping' and pick out where she would live in that world. It used to drive me crazy but when I got a bit older I found myself doing the same thing and making up my own little stories and characters when I got tired of racing

jacintaangel
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I love how your channel is basically "Instead of playing a video game, let's just stop and look at it."

galaxa
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There's just something so enchanting about wandering around in these drab, repetitive places that were only designed to be driven past and don't really make logical sense as a place for people to actually exist in. Then, once I'm tired from walking around San Diego, I head back to my apartment to play some video games.

ohno
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This video really is a testament to the whole "video is actually way more interesting than it sounds" concept. It's peak YouTube really

IFinishedAVideoGame
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something I started doing in gtav recently was go around looking for any phone number written somewhere in the world. I had to use my in game camera to be able to zoom in far enough to see the numbers in most instances. on billboards, fliers on poles, various company vehicles, posters and pamphlets inside buildings, and sometimes rubbish. there's one billboard advertising a clown and if you call the number it'll say it's no longer in use. that was the only one that was different, as far as I could tell if you called any of these other phone numbers you'd hear one of three responses: 1 it gets picked up and hung up immediately 2 a guy tells you to stop calling/pranking him or 3 what I can only describe as the worst machine noise ever. those and the clown number response are all different than if you just called a completely random number where it would say the line is busy. one detail I didn't notice until I started doing this, was that on the door of a taxi and on the back of the seat visible in first person when you're passenger, the number for the company is there and it works. there's no need for the player to have this information though, cos all three characters already have it in their contacts. but that was what made me start looking at other company vehicles too. I'm still investigating so maybe I'll discover more things idk. if anyone else wanted mess with this, remember the beginning of the number will always be (323) 555-whatever as 323 is apparently the los santos area code and fictional numbers start with 555.

kiraoshiro
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Austin is such a king of slowing down, I'm surprised he even owns a racing game

WatchVidsMakeLists
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Spot on. The interesting thing is that this approach goes for how it sounds as well. I worked on Forza Motorsport (2023) as a sound designer, on a bunch of things but most relevantly on the tracks Le Mans and Suzuka. It wasn’t open world but the same principle applied: I put in ridiculous effort to try and make it sound like those places in real life, have plausible birds and bugs for what looked like the season, and to make the environment reflections sound realistic at any speed. Nobody ever noticed, because it all sounded pretty much identical at 200 mph, and the wind+engine were obviously much louder than any owl hoot system or Japanese Cicadas.

Sometimes tech is indeed the limitation (rendering tens of thousands of fully rigged and animated crowd members with individual voices and cheers and locations is still basically impossible, even if you make everything else look/sound like butt). But it’s certainly an order of magnitude less constraining than it used to be, and when you pump the brakes to look around, it still ends up in a similar place.

Snoopy-
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10:10 That machine is called a pallet jack. It's basically a hand-pushed, hand-pumped equivalent to a forklift, used to move large amounts of goods that have been stacked onto shipping pallets. I use one at work to move bulk samples about. It's absolutely the sort of equipment I would expect to see in that sort of situation (in my job, a lot of people spend break times very close to the loading dock due to the easy access to fresh air).

regularrock
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This channel is the definition of “videos you watch while you eat”

JimChicken
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10:30 And then he goes and does the powerlines idea. Mad genius!

Leftysrevnge
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The idea that older games' "don't look" areas are the same fidelity as their "look" areas, is a super remarkable point. Right, that's part of why exploring them can sometimes feel more exciting, because every part of the game says "there might be something here" even when there isn't.
But with higher fidelity, its easier to see the sloppy areas for what they are.

WIImotionmasher
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The billboards in Remastered replace actual for-sale ad space in the original release, up to and including ads for the Obama campaign. Burger King, the clothing brand Diesel, XM radio shows, and car brands, all bought space.

zerodollarbird
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these little areas is what really captivated me in games when i was a kid. i would just run around on empty counterstrike maps, try to get out of map bounds and just find cool places you're not meant to be. my playstyle is a little different now, but im glad you reminded me to look for it again.

Scubadog_
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Love the content and dedication to employment surveys

jameschristian
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I feel like the Tony Hawk games are ripe for this kind of analysis. Can't tell you how much time I spent in American Wasteland and Underground 1/2 just wandering around and looking at stuff.

One of my favorite pastimes was going into the park editor and just building towns, always designating one spot as "my house." Even figured out a way to clip inside of the place-able shack so I could just sit in there and hang out.

martyshrekster
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Just wanted to leave a comment to appreciate this kind of content your channel is a goldmine for random video game shit like this that no one else focuses on I love it

Dieselnaut
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10:33 this video now also exists by Any Austin

ShukusatsuDirk
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Lmao just got done watching your GTA 4 power line video and then went back and watched some of your older vids. Kinda cool to see that details like that were ideas for videos for months in advance.

bigboipapa
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My sister and I used to roleplay random storylines in burnout and completely ignore the races. We would drive around to where we weren't supposed to go and listen to the soundtrack that had the music she liked at the time. This brought me back to a memory I didn't even remember I had, and that's one of the best things from your channel.

powdermonkey
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