Using Dynamic Strokes | Adobe Substance 3D

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In this video, we take a look at how the dynamic stroke system works in Substance Painter 2019.1.



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Using Dynamic Strokes | Adobe Substance 3D
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Glad i remembered this, dynamic strokes add jitter on hue, saturation and luminance and it was exactly what i needed to paint skin and have subtle variation on the base color.

TheIcemanModdeler
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very nice feature that can make the painting process more dynamic.

playonce
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Awesome update! Can't wait to try this one out. Totally gonna use this with scanned assets like twigs, leaves and so on, seems super powerful. Kinda feel like this would fit perfectly for alchemist too ;)
I do realize tho it's not a copy pasta feature :P

emilskriver
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This is great, would be awesome if the stroke was actually dynamic and updatable. Like a curve on top of the model that could be edited.

vhborges
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джва года waited for something like this

izvarzone
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Probably very useful for painting flowmaps!

mastjappa
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Hm, this might be usable for creating brushes like the textured brushes we've had in Photoshop but haven't been able to recreate in Painter. Like having a texture as base and a separate alpha that uses the texture as a stencil, but not locking to screen-space projection. Looking forward to trying it out!

tacospiderrr
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Nice, can you please also fix the polygon fill to FINALLY have a front faces only option? That'd be sweet.

ManuelLD
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Substance Painter is recommended to add Bezier brush function, thank you!

guxiangguse
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Reminds me of Maya PaintFx, wish the default stroke had jitter for hue & saturation.

TheIcemanModdeler
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Great. I already installed new update and was curious what is this new tool :)

shinnokSK
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this is amazing, however it was mentioned there would be a tutorial for making the sbars in designer. Was that ever made?

KrisHammes
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woah does the mean dynamic stroke brushes can be created inside of Substance Designer? (exported as SBSAR files?) If so, thats very cool! I hope we get a tutorial on how to make your own brush in the future :)

OscarChabrand
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link to video on how to make specific sbs for dynamic strokes, you promised

AnAN-bnol
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Hello Wes can you make a tutorial on texturing & baking a realistic character with udims Please.

faketaxi
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Is it possible to control start, mid and end alphas being used? So at 1st stamp use Alpha1, mid stamps Alpha2 and end stamp Alpha3? I'd like to create something similar to Illustrator's pattern brushes.

elk_h
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I don't manage to find the dynamic rocks tool in my shelf like you have on the vid ( I've the Indie 2019.1.2 version )...where can we grab it plz ? thx

clemz
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What about painting across udims? Still waiting on that. That's for me is more important.

AlexReyes-erji
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0:29 You have a typo in the word "Pebbles" (name of a brush. You have "peebles")

-Alexey-
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substance launcher is also out.




jayantbhatt