Going to the Mun in KSP used to be MUCH harder

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Let’s take on a challenge in Kerbal Space Program 0.16, released 20 July, 2012 (when I was 17 and stuck with a laptop that couldn’t handle PC games). This update was huge: Kerbals could go on EVA, 2.5m parts were introduced, and there was a map screen (introduced earlier, mind) —though no maneuver nodes yet, making Mun missions tough.
So, we’re landing on the Mun, without maneuver nodes, taking Jebediah Kerman for a stroll, and having a great time 🚀

My PC specs:
NVIDIA GeForce RTX 4090
AMD Ryzen 9 5950X 16-Core Processor
64 GB RAM
3840 x 2160 (x2), 144Hz

This video is intended for audiences 13+ years old.

#KSP #kerbalspaceprogram
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Only for 48 hours, enjoy 20% OFF on all Hoverpens and free shipping to most countries with code MATTLOWNE:

MattLowne
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11:35 Yes, Matt, we want you to do Jool 5 without maneuver nodes.

Claire-tls
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Visiting the old Moho is probably the ultimate old KSP mission.

It’s entirely different from the modern Moho, and has an atmosphere.

HALLish-jlmo
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1:00
Therapist: angry mattlowne isnt real he cant hurt you
Angry mat lowyne:

TvDudeYT
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"Aerodynamics weren't as much of an issue back then"

No, because the atmosphere had a nice, uniform consistency of clam chowder.

eighteenAM
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For nostalgia's sake, I downloaded the oldest version I could get from Steam and downloaded a mod that adds old discontinued parts. Been playing on my laptop instead of gaming PC, running at 30 fps, half res textures, ultimate nostalgic experience

antonsvids
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It is crazy how much of the first version of ksp still exists in the game right now, especially the ui.

kaiperdaens
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I will never complain about modern KSP ever again.

NomadUniverse
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Landing on that water was deeply cursed. Imagine being able to EVA onto it, some real New Testament stuff.

TheHutchy
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1:03
I'm not even angry.
I'm being so sincere right now.

alexbramley
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The lack of an SAS module in this design was ballsy; technically a capsule provides SAS but it’s incredibly weak compared to an SAS nodule or especially an ASAS module. But I guess most people wouldn’t remember that as it’s been years since this version.

justanotheryoutubechannel
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oh, boy, I remember how I just started to play KSP when 0.17 came out... An entire solar system to explore, but no maneuvers, not even high-speed parachutes... That was such a challenge to get to the surface of Duna safely!
At the time I had my first job, but when 0.18 came out with docking, that was all I could thnk about...

i_g
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That really old one was very close to the first version of KSP I played. It was so janky. Outer space was a skybox with a square texture that wrapped around a sphere and so was all warpy at the poles. The sun was a bright octagon. Kerbin did not rotate and landing on the dark side was instant death. The atmosphere had no gradient; it was soup and then nothingness with a sharp divide. All you could do was reach orbit, which was basically a matter of luck. One time I did so, in a highly elliptical orbit, and then circularized it by timing the burn using a calculator and a stopwatch like the Mercury astronauts. Felt really good.

I never made it to the Mun when it was first added though.

Yonkage-ikqb
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I remember when I first started playing was the free demo mode which didn't let you use the SPH and it took forever to load, and I couldn't work out how to use the thrust for the liquid fuel rockets so I just used solid fuel

aiden
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This version of KSP was before my KSP time. I reminds us that KSP was also not built in one day and has had a lot of evolution. Whoever will manage to make a worthy successor has a gigantic amount of work to perform and the fanbase seems quite critical on every small decision. Also good memories of Tonka toy trucks.

richardbloemenkamp
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I'd love to see a miniseries of you exploring the old system map. Moho used to be red and have a superheated atmosphere, Duna used to have completely different topography that looked really neat, Ike had the magic boulder, etc. It was all removed so quickly and I think it'd be really neat to be explored today.

sophiesyne
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I remeber when I played KSP 0.12 and 0.13 back in 2012 and 2013. I had no clue what I was doing really and it was insane for me to reach Mun anyway properly. Took me a lot of trial and error. With only one kind of liquid engine and one size fuel tank you had to be creative

MarioDE
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its crazy how far KSP went, and how much further mods are taking it

mace
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1:03 “ISGUSTHETEMPRATURWGHATIT” Truly words to live by.

GlizzyGobblingGamingGang
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I remember me and my friend kept trying to get to the mun on a free edu version, using maneuvers and everything (this was like a couple days ago, like 2024 for the record) and i literally just did a launch for fun, no maneuvers, not even trying anything significant, just trying to leave kerban's orbit, and i get a mun encounter at 500 M/S LIKE WHAT our deacceleration was the problem in the last attempts, bc we were going like 2k m/s and had 1k to slow us down, so yeah it's pretty easy.

DiwwyDawwy
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