2024 PHB: Rebalanced Spells D&D 5.24

preview_player
Показать описание
If you like what I do and would consider supporting this channel through Patreon:

Timestamps:
0:00 Intro
6:10 Barkskin
7:47 Daylight
8:46 Divine Favor
9:43 Forcecage
11:32 Grasping Vine
13:05 Heroes' Feast
15:07 Leomund's Tiny Hut
16:57 Magic Weapon
18:46 Mordenkainen's Sword
20:11 Prismatic Spray
21:22 Ray of Sickness
22:25 Simulacrum
25:34 Swift Quiver
27:42 Weird
29:58 Phantasmal Killer
31:16 Witch Bolt
33:05 Wrap up
Рекомендации по теме
Комментарии
Автор

Removing concentration from Divine Favor but not from Hunter's Mark (a core part of the new Ranger features) is SO funny

Understrike
Автор

Grasping Vine also pulls an additional 10 feet, and grapples! I think the addition of a grapple is more impactful than the damage!

lukerazer
Автор

I really like the improved bark skin, now it synergizes well with the Druid’s great concentration spells by helping you keep them active.

minikawildflower
Автор

Witch bolt... also range was doubled from 30' to 60'

Gafizal
Автор

Swift Quiver, ah yes, the pinnacle Ranger Spell, the most expensive (5th Level) resource they have, the most POWERFUL (4 attacks in turn) spell they have....

And you have have to give up Hunters Mark, Advantage and that potential messily DPS boost if at level 20.

Never have I seen a class in any game that is so conflicted with itself that no matter what the player does they will feel like they are doing it wrong. How on earth did they ever approve this??

ai
Автор

As a DM I would rule that "not being able to cast the spell Simulacrum" means it can't cast it in any way - directly or indirectly.

sarezar
Автор

Another improvement to Witch Bolt is the range doubling from 30 to 60, especially with the ability to break the connection by stepping out of range. Before a caster dropping it on an enemy 30 ft away, all they have to do is take a step back and they are out of range and it drops. Now if you drop it on them at 30 ft, they'd have Move and Dash to break it, and that's if they realize that it can be dropped by distance. Much less likely for it to get accidentally broken by distance now.

spiderwrangler
Автор

Phantasmal Killer has such a striking name that I have to imagine it was a fairly common "trap" to fall into previously. Especially for anyone who was an Illusion Mage who wanted as many illusion spells as possible. So it's nice that it has been made so much more serviceable.

Rallykat
Автор

I'm sure others mentioned it, but 3rd buff to Witch Bolt: range is doubled from 30 ft to 60 ft.

markstruckmeyer
Автор

Another valid pet peeve about the original daylight spell is that if you planned on using it against creatures that have sunlight sensitivity like drow for example it wouldn't effect them but it would effect the playable drow race because npc sunlight sensitivity specifically mentions sunlight while pc sunlight sensitivity specifically mentions bright light

lucasramey
Автор

Note on swift quiver. It specifically calls out the use of arrows and bolts now. While firearms were optional before you could technically use swift quiver to retrieve bullets provided they were stored inside of a quiver. No longer the case there.

RisenRen
Автор

Simulacrum says it can’t take rests. It does NOT say it doesn’t need them. Unless the resting rules have changed, it’s going to accumulate exhaustion every day until it dies.

theresnoracelikegnome
Автор

You missed that Magic weapon scales to +2 one level sooner!

abcrasshadow
Автор

Thank you again for kindly showcasing the new content on a black background. I know it may not seem like much to most but it's so much easier on the eyes.

quillcannon
Автор

Grasping vine got buffed so much damn. Damage, pull distance, upcasting and the ability to grapple people on hit (NO SAVE). The grappling part was glossed over in the video but that's a huge improvement. Unless they changed it, the escaping the grapple condition takes an action. So not only are you pulling people (potentially into an AoE effect, or through spike growth), you're also forcing them to use their action to potentially move out, and this only costs you your bonus action.

Definitely a spell worth considering on our nature boys. Especially when at 13th level, when rangers get this, your full casters have nastier AoE effects.

Melorific
Автор

From the Daylight spell:
_”Alternatively, you can cast the spell on an object that isn’t being worn or carried, ”_

Cleric: “I ready an action to cast Daylight on the head of the longbow fighter’s arrow immediately after they fire at the vampire.”

NINJAfries
Автор

I never ever ever ever ever support costly gold (especially consumed on-cast) components for spells. Especially as a way to "re-balance". The problem is, is that the severity (or lack thereof) of this cost entirely varies table to table. This could be crippling, or it could be trivial. Strange, because Jeremy has said that they wanted to move away from "mother may I...?" design elements, but costly consumed components is *exactly* that. Force cage needed rebalancing, that's not my issue, but yeah the component piece was not the way to do it.

thecognitiverambler
Автор

I will be house ruling that Hunters Mark does not require concentration.

bettsdn
Автор

Witch Bolt will be amazing on Eldritch Fighters now

jasonhenry
Автор

In some DnD coven somewhere:
"Yes! Now that it always works, Witch Bolt will kill things! Is it this one? Or this one? Or this one?"
*Concentration gets broken*
"Which bolt were we talking about, again?"

grantstratton