State of Unreal | GDC 2024 | Epic Games

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From the developer community to our partners, what’s next is happening right now, you won't want to miss what’s next for the creator ecosystem and you! 🎥

We just wrapped the State of Unreal at GDC ’24, which featured a brand new look at Skydance New Media’s new ensemble adventure Marvel 1943: Rise of Hydra, the release of Unreal Engine 5.4 Preview 1, MetaHumans coming to UEFN as non-playable characters (NPCs), new ways to build Fortnite experiences using Epic and LEGO® assets, and more.

00:00 Introduction
02:20 WAR IS OVER! Inspired by the Music of John & Yoko Best Animated Short Oscar win
04:28 Marvel 1943: Rise of Hydra by Skydance Media
19:56 Unreal Engine 5.4 Preview 1
29:35 Unreal Engine in Film & TV
30:28 Dune: Awakening by Funcom
36:23 Star Wars: Hunters by Natural Motion
40:32 Chrono Odyssey by Chrono Studios
46:14 Epic Games Store Update
50:13 What’s Next for UEFN
56:15 MetaHuman comes to UEFN
1:04:24 Bringing LEGO Elements to Fortnite Creators
1:12:44 Wrap up

TM & © 2024 Legendary

#GDC2024 #StateofUnreal #EpicGames #UnrealEngine5 #UE5.4 #MetaHuman #UEFN #Skydance #EpicGamesStore #GameDevelopment #Zynga #DuneAwakening #UnrealEditorForFortnite #Funcom #ChronoStudio #RocketRacing #Fortnite #LEGOFortnite
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I love this update! The rigging part is INSANE.

nicomarino
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SUPER SUPER EXCITED for the next stage of unreal engine and the new tech thats coming!

DylenMarin
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Hope for improvements on UE docs, for all tools - editor, blueprint, c++, etc, as currently if you're not partners with Epic, you're going to have hard time while learning the tools

lonesimba
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Ohoo boy! 🤩 Goodbye Autodesk with outdates features and very expensive costs. I am very glad everything can be done in Unreal, free creativity business is the best.

i.sebastian.c
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Great presentation! Happy to see how the amazing software are growing so fast and opening a lot of new possibilities to create new games, animations, movies! This is tomorrow...

AndreRosh
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20:18 Simon out here looking like my high school woodwork teacher

MrCravenKnight
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I love Amy Hennig works, she wrote my favorite game Legacy of kain I think it's one of the best dark fantasy games stories out there, it's just sad to see her hype a super hero empty game that will defiantly flop but it will sell cuz the people never learn .
I also got tricked and hyped by trailers and bought games on release like fallout 4 and was underwhelmed
It's sad that the best game I've played I enjoyed and really got addicted to and invested with it's world is Elden Ring, it reminded me that games still worth it

I hope the industry leaders see the flaw and but down the greed, games are a huge market and hyping and tricking people will work for time then it's going to be disaster

Games aren't like movies, you still can go back and enjoy older games and that's what a lot of people recently are doing

Raziel_Winged
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As a long-time developer, modder, and player, as soon as Chapter 5 came out I noticed the animations were incredibly fluid and I would cycle them in different directions while just appreciating what was going on. Now I see why! I 100%'d LEGO Fortnite up until the update for Chapter 2, and it all really shows the amount of effort put in. I played on PC, Xbox One, AND Nintendo Switch, and the performance and intricacies were so obvious and clear to see. When I first started doing YouTube videos as a kid in 2006, I dreamed of the future, and what a lot of people today don't realize is this is the future, we are here.

MetalYK
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I can't imagine world without Unreal engine and Epic! Amazing Work you are doing, Amazing Work!.

ashraf_dz
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I REALLY hope that improvement to parallelism is actually a big one. I am a little afraid it’s not as I feel like they would’ve talked about it more, but it’s one of the biggest things I think need to be improved about game engines in general, not even just Unreal, but it’s especially good it’s happening in Unreal given how many games use it.

Games nowadays are becoming extremely CPU limited. Our GPUs are extremely powerful but the games we play have engines that really only utilize single core performance and therefore hold our GPUs back. Why? We have processors with 16+ cores now available to consumers and we still are using mostly a single core? It’s such a waste, and pointless performance loss. We have the hardware, now the software needs to actually utilize it. It’s easier said than done of course but this is the next thing that needs to happen for games to have vastly improved performance. Unreal 5 specifically is extremely expensive on the CPU. But it’s not because the latest i5, i7, and i9 can’t handle it. It’s because it’s using a small percentage of the horsepower available to them.

TheHardWay
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I knew I recognised that voice from somewhere, it's Ezekiel from The Walking Dead !

mclarenrob
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It looks awesome. I would preffer such sceneries:
1. Beautiful rustic nature with rustic old village houses
2. Fantasy with castles, tombs, vulcanos, lava, forests, magic.
3. High tech modern futuristic space scenery.
4. I miss some cancelled Unreal 1 effects like fog light, fire light.
5.I would like to see place with multiple see through portals for example one in dusk or dawn in lava world leading to evening in cold mountain snowy world, other one leading to the forest in noon, at other one to the spaceship place where spacesheep is in space nebula. It would be great to have different worlds within one level with one knot/node world habing see through portals in proximity each leading to different worlds with completely different settings and time of the day from each other. One could have 3 suns, other one could be revolving around huge planet on the moon of that planet, other one could be in deep space, another one in lava world with dense dark violet or blue or red clouds like in quake 1 and dark castles and lava, another one winter world at night with snow world and another one beautiful noon in the rustic forest with ooolllld vilagr, another one on modern spaceship, and anotherone underwater base and another one on Mars or Venus. It would be great to have multiple settings in one level with see through portals where you can look from one world to portals leading to other worlds and jump between them.

obvioustruth
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Amazing. Glad to implement the animation features into my game

StreamwaveProduction
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Great presentation. Congrats to all involved!

TheIntelligentVehicle
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12:42 even Youtube has pain showing this in 1080p hahha

DavidBoura
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Did they release the project files with the 500 animations yet? I can't seem to find it

djfearme
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A little disappointed that there was no tak of Project Avalanch, but everything else looks pretty cool, I'm excited for the future or UE!

iochimura
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Yes, the Marvel 1943 "demo" or "technical snippet" looks fantastic, but it's hard to get excited over a concept that may not be fully realized by the time the project is finished due to current console hardware constraints. Unfortunately, the same cannot be said about Fortnite and Lego updates as those are basically locked in at this point.

SilverJoystix
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Head over to Baldurs Gate 3 and stare into the fire with max setting. Most beautiful thing u ever seen and a good way to heat your room at 2 am .

Scottiedoesit
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Incredible presentation. I can't wait!

firesoul