Why is Sliding Still so Bad in Modern Warfare II? | (MW2019 vs MWII)

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One mechanic that was used very frequently in Modern Warfare 2019 that we rarely ever see used effectively in Modern Warfare II is sliding and while slide cancelling is of course a large factor, I wanted to look beyond that to see if there are any other clear difference between this mechanic in these games. What are your thoughts on the current state of sliding in Modern Warfare II? Do you think it should be made more/less viable or are you happy with it in its current state?



0:00 Intro
1:00 MWII Base Slide to Fire Times
1:59 MWII Tactical Slide to Fire Times
2:35 MW2019 Slide to Fire Times
3:58 Is this Why Sliding is so Bad in MWII?
4:54 Should Sliding be More Viable? (My Thoughts)
7:24 Wrap Up
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They should add a Vaseline perk where you never stop sliding and accidentally drop your gun sometimes

AndrewOnYoutube
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I think MWII's biggest gameplay issue is the fact that most actions are too slow for the average TTK

NoChillMan
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This isnt just sliding. Almost every action in this game feels sluggish. ADSing (both normally and while jumping), strafing, and even the slight delay there is after pressing the slide button. Everything feels sluggish

EXQUIST
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There's something that blocks your momentum when doing pretty much everything, like if you jump of a building in mp your character kinda stops mid air

AvocadoInLaw
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I remember coming back to MW2019 after a break to play Apex for a while, and the difference in sliding between the two games was like a punch in the nose. Sliding in apex is so fluid and you maintain momentum and can go so far with it, and the going back to MW it felt like the slide only went 2 feet and hard stopped your momentum

Purplepentapus_
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Without the ability to cancel your slide, it will always feel worse that MW19 because you feel like you're locked into an animation. I would like to see Vanguard's slide cancel return, where it doesn't reset your tac sprint every time. That way it's less of a crutch and less hard on hands / controllers because ppl aren't constantly spamming it.

SettledWormGaming
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sliding is most useful, imo, when you know you're gonna meet someone at a corner. Jumping around the corner will likely just make you bump into eachother, diving will keep your gun down too long, but a well timed slide perfectly throws them off when they jump around.

geoff
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In terms of utilities, sliding is the movement to counter enemies who prioritize headshots in close quarter combats. You will likely mess up their aims, as on their POV, it feels like your head hitbox suddenly disappears.

On the other hand, diving is the evasive movement when enemy is firing at you at distance, as your character stance suddenly switches from vertical to horizontal and constantly changing its altitude simultaneously.

neokim
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They need to make it the same as 2019, just without the cancelling

Demon_Cleaner
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The slide to fire does feel painful in MW2 compared to 2019 and the numbers show it. I didn't even register slide canceling or knew what it was until a vid you did way back in the beta for this. And I used double time as one of my common perks consistently as well, so it never really registered. I've had people dive shot me more than slide shot me. (Though that might be because of how it's less expected as an aggressive move) And I never used it as a huge aggression tool in 2019 (Or any of the games where slides were added) but more as a goof or a more... 'legit' style of drop shot, if that makes sense. Being a fluid animation and evasion rather than jerking through to prone. I used it more to make myself a harder target if I thought a corner or lane was being watched, and maybe give myself a shot at taking someone out if someone was there. But I don't remember using sliding as this big momentum thing. I'd sometimes slide into active gun fights, but usually when flanking at close range and knowing I'd need cover after the first kill. Or with a shotgun... I abused sliding with mega hipfire tightened shotguns, I'll admit.

Meravokas
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Getting a good slide to a corner can definitely catch someone off guard especially with the jump shot around the corner meta in MWII.

davidjones
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The only time I've seen sliding used successfully as an offensive move is when someone turns a corner and is at point blank with an enemy. Once in a while I'll see someone pull a slide and go underneath the enemies point of aim and just spray them in the crotch. But with the delay on the actual slide, you pretty much have to predict that this situation is going to happen and start your slide animation before the enemy is even in view. It's all very hit or miss

animalxINSTINCT
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All they had to do was take the movement system from MW2019 and remove tac sprint while adjust the regular sprint speed. That's it. No more annoying slide canceling just to move about the map, but there was a skill gap in gun fights.

LegendaryTerrorist
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Really enjoying the daily uploads Ace, here's hoping you keep that momentum going into COD 2023 😊

mork
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As someone who tries to use both slide, jumping, diving around corners to surprise enemies, by the time I get my first shot off, my armor is all gone.

confidential
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Just in case timmy has a hard time tracking you while you're sliding so you're not allowed to shoot back as well 😊

JagsP
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Because they don’t want you to have the ability of movement, that’s why

Doey
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I remember the first time I played MW2 and immediately noticed how much clunkier all the movement felt in general, but the sliding was crazy how it restricted you from being able to use it offensively. For me personally being on a ps5 without fancy paddles and not using that insane crab claw grip, sliding was something of an equalizer against mouse and key players who had so many more movent options at there literal fingertips.

frankthe_tank
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Yeah there definitely should be a middle ground. Even as another aggressive player, I hated the slide cancel + bunny hop mechanics in MW19 because it felt like those were significantly more impactful than gun skill, which to me is just frustrating in an FPS. I don't mind some components of it, but both the MW19 and MWII implementations are annoying for opposite reasons.

Generally though, MWII just has a feeling that I'm fighting against the game and the character rather than fighting my enemies, which is kind of unfortunate.

BlackTearsYT
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Slide definitely needs to be brought more in line with MW2019. Just keep cancel out of it, or make it so that cancelling stops movement early but doesn't expedite slide to fire time. Right now the only time I ever find myself using it is for cover to cover, and even then it's a marginal benefit. And yeah, I could see an argument for having (a small) variance between weapon types affecting slide to fire too.

xLeechcraftx