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Workshop: METABUILD: First Workshop for Building the Foundations of the Metaverse | IEEE VR 2022
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Principal Organiser: Pan Hui
The goal of this workshop is to discuss the issues related to building the metaverse under two directions: (1) technological and engineering aspects allowing to develop the metaverse's ecosystems, and (2) content creation for and in the metaverse to provide ownership to users. These two goals are interconnected as technology should support content creation, while content creation should happen with respect of the technological advances. In more details, we target:
1: Engineering the metaverse. This workshop aims to discuss the engineering aspects of the metaverse, from the supporting technologies (Mixed Reality, computer vision, IoT and robotics, Blockchain, User Interaction, Future Networking Technologies, Cloud and Edge Computing, Artificial Intelligence), the building bricks of the metaverse ecosystem (avatar and presence, virtual economy, content creation, social acceptability, privacy and ethics), and applications (games, digital commerce, remote work and study, remote training).
2: Content creation in and for the metaverse. With the vision of building the metaverse, numerous users, represented by their avatars, can create valuable contents in highly diversified virtual worlds. In particular, users can participate in creating elements to enrich the metaverse, including but not limited to cinematic, imagery, textual, musical, elements. Such an enriched profile of content creation refers to 'metacreation'. Supporting such key activities of user content creation in the metaverse are crucial for the development of the metaverse.
The goal of this workshop is to discuss the issues related to building the metaverse under two directions: (1) technological and engineering aspects allowing to develop the metaverse's ecosystems, and (2) content creation for and in the metaverse to provide ownership to users. These two goals are interconnected as technology should support content creation, while content creation should happen with respect of the technological advances. In more details, we target:
1: Engineering the metaverse. This workshop aims to discuss the engineering aspects of the metaverse, from the supporting technologies (Mixed Reality, computer vision, IoT and robotics, Blockchain, User Interaction, Future Networking Technologies, Cloud and Edge Computing, Artificial Intelligence), the building bricks of the metaverse ecosystem (avatar and presence, virtual economy, content creation, social acceptability, privacy and ethics), and applications (games, digital commerce, remote work and study, remote training).
2: Content creation in and for the metaverse. With the vision of building the metaverse, numerous users, represented by their avatars, can create valuable contents in highly diversified virtual worlds. In particular, users can participate in creating elements to enrich the metaverse, including but not limited to cinematic, imagery, textual, musical, elements. Such an enriched profile of content creation refers to 'metacreation'. Supporting such key activities of user content creation in the metaverse are crucial for the development of the metaverse.