Mechwarrior 5: Clans - Before You Buy

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Mechwarrior 5: Clans is a full campaign adventure in the long-running Mechwarrior universe. How is it? Let's talk.

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MechWarrior2 is one of the most pivotal games ever made. Tho the market for this genre has essentially disappeared, i'm so glad there's still a niche band of players for these games. Armored Core 6 sales can attest.

Boss_Fight_Index_muki
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I haven't been a clanner since: "Reactor: online. Sensors: online. Weapons: online. All systems nominal." days. Can't wait to take out some freebirths again!

ericfox
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I LOVE that they didn’t dumb down or over explain the lore and that this is a hardcore story for lifelong fans like me.

MikeLau-dl
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Stealth missions where getting caught just means you now have to fight? Send in the Steiner scout lance!

Rejic
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One quick correction: you absolutely CAN still have your mech shut down if you overheat it! That threshold may vary depending on game difficulty setting, but you can most certainly have your big stompy robot go t!ts-up for a few moments if you push it past its thermal limit.

StarGeezerTim
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First, love me some mechwarrior.
One thing though, you say at the start "same engine" referring to Mercenaries 5 but that isn't true they upgraded to Unreal Engine 5 for Clans

bastyman
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The same number, different game is kinda MechWarrior tradition. They always had 2 entities with the same number, but different focuses and could be considered stand-alone games from each other. They'd usually use same engine and same assets, hence the same number (MW5 is a little different, but they still use same assets from previous engine). So, MechWarrior 4: Vengeance was a linear story-based campaign game, then followed with MW4: Mercenaries, where you jump from world to world and take on contracts for different factions (and the super fun arena!). MW3 was linear; MW3: Pirate's Moon had 2 story paths. MW5 did a switcharoo and started with the Mercenaries concept first before creating a linear campaign. Also, MW5: Clans sees you play from the opposite side as the campaign in MW3!

Crazakun
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The MechWarrior games are based on BattleTech, a tabletop war game from the 80s. The lore of the Inner Sphere and Clans comes from the novels that were written about the BattleTech universe. BattleTech recently celebrated its 40th anniverary, and is still going strong after all these years!

JeremyLambright
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It's good that we've finally got a Clan Invasion game, even if we have to play as Smoked Jaguar.

TheOntos
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Being almost 43 i can safely say i have lived through ALMOST every stage of video games. From cabinet arcades to the first power pc gaming pc and even today. That said I've been piloting mechs since day 1 and have to say in todays world of almost zero accountability and either no skill, 0 pride or no effort from most critics and reviews... Well done good sirs and madams. Well reviewed and explained with minimal private opinions and an open and honest approach to reviewing (to date this is my first review of yours ive watched) that had me need to comment with thanks and subscribe immediately. FYI pirahna studio released a performance patch less than 24 hours after initial release. As for performing on my PS5 i have had 0 issues at all and since the update today its running if possible even better. Lastly the reason it is called mechwarrior 5 clans just like mechwarrior 5 MERCENARIES because both games take place during the same time frame. I.e. same years. Just are you a merc from the inner spheres and old houses or are you a clan warrior fighting in the memory of the star league?

Immortan-Chris
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Hey FromSoft, remember Chromehounds?? There are still people praying for CH2

CH-kerm
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"Same engine" I mean if you consider all unreal engine variants from 1 - 5 the same... sure. Pretty sure being built in 5 VS 4 is a pretty big upgrade to engine.

maliticus
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I think they kept the "5" in the title as a nod to Mechwarrior 2. MW2 was all about the clans, then they came out later with MW2: Mercenaries which was Inner Sphere-centered. MW5 basically did the reverse :)

niccolomanahan
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Hi Falcon, It's Folks here, Today we will comment down our opinions on Mechwarrior 5 before we buy. lol

shankthenoob
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Hmm… Heat management is a core Battletech mechanic. I’ll have to really think about getting this. Overheating is very bad, but it kinda needs to be that way. Shutting down and becoming a punching bag is to be avoided at all costs- tactical awareness of your mech is a requirement.

mako
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"if were going really far back..." proceeds to not know what Mechcommander was and instead reference a Tom Clancy game developed almost a decade later

ArchAngelWC
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For me it's very basic: Game comes out. I wait for at least a 3 - 6 months before even thinking about buying it. MW5:Clans means that I wait for at least a year.

Stay crunchy.

fiesesalien
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I bought, 7 or so hours playtime behind now.. it's not a masterpiece but definitely holds my attention! A certain play-through is in order here guys.. the core loop of the game is a bit similar than the recent Aliens Dark Descent. Between missions you allocate resources and research mechs, train your pilots.. then you go into mission, have fun (the weapon effect on enemies is really satisfying).. and repeat.. cutscenes spice up the story.. nothing that we haven't seen before but well executed package, satisfying to test out mechs you customized.. a solid 8.5/10 game is nothing to sneer at these days; so many crap games out there. I am having good time at least.

nblamer
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Here's hoping MechWarrior 5: clans does for Battletech what Space marine 2 does for Warhammer 40k.

DoomStarRequiem
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Heat is not a problem because you are used to late succession wars inner sphere which had mainly bad working single heatsinks. This is Clan tech, they have excelently working double heatsinks ... and they explode more easily coz clan mechs all have XL Engiens. And for thoes who complaine you can do less things in the Mechlab, you are NOT the Boss of a Merc Company here, you are a soldiar in an army, so of corse your level of customiation will be restricted.

DragoonDante