How to buff 6 Warframes in 60 seconds

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I understand the meme but STOP NERFING MY MAG

juliododd
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Chroma - niether agree or disagree
Zephr - agree
Vauban - agree
Altus - 100% agree
Volt - disagree, keep
Mag - disagree, keep

chezpizza
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fucking mag can kill lvl 1 bombard in one pull

lazy
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No buff for Tornado, one of the worst ults on the game...? What...?

francomiguelperillo
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you said that about mag just to make people mad. Well in shook now thank you

ClownCompanyInk
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the only thing I could think about while watching this video was how you're gonna fit 6 warframe buff ideas into 60 seconds

I was at Vauban, only the third frame in the vid, freaking the fuck out at 56 seconds wondering how he's gonna do it

ANDHE FUCKING DID IT GOOD MEME GOOD SIR

mrman
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Why does volt need a rework? Thought he was fine, just need little damage buff.

alextheabysskiller
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I'd say Chroma needs a bigger tune up.
Fix 1 so it works like Ignis and increase range by atleast 2.
2 should be replaced with the elemental change in the video.
Elemental types need to be individualy paintable or kept on default. Nobody likes yellow snow.
3 should be merged with 2 since they fill the same role and have it's stats tweaked while given a toggle effect like Ember.
It should remain a one handed action or given invinsibility frames while doing that stupid overly long animation.
4's health should be increased and power drain reduced, armor penalty reduced to at least 30%.
Titania already exists, no flight for dragon frame.
Passive should give energy on kill simular to Nekros to reduce the need for Zenurik and Trinity.

CoffeeMaus
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Rework volt? That doesn't sound right, he very good how he is, he just needs the damage cap removed for him to be better against corpus.

moldymeerkat
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I honestly think Chroma's 1 should allow him to change colors at the cost of energy, and make his passive a rapid resilience.

His 4 can instead be a flying dragon with a special fire depending on the color.
Such as 5 round burst of ice spikes and giant fire balls

Paladin_Kou
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Volt is pretty good
His shield are very usefull at high level defense missions, his power to run faster is really good for farming session

lebrusk
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DON'T EVEN THINK ABOUT REWORKING MY SANIC SPEED VOLT >:v

julioc.
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Leave mag alone she used to be ONLY a corpus killer then that got balanced or nerfed, then they nerfed greedy mag, she needs her first and fourth buffed

CarlosRamos-kmku
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Volt and Atlas are fine...sure Volt doesn't do top tier damage but he does fine at sortie level. Atlas is fun but I agree they should rework his 2 and 3 his 1 and 4 are really good and don't need to be touched

burntman
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I don’t think mag is terrible. But I do think she could use a few stat tweaks on pull and polarize and some changes to Crush which has never been touched during her rework. For pull just make her energy drop chance to be based on each enemy affected by it, not kill chance. Sure it will need a lower drop chance with how many enemies can be affected by pull, but pull can’t kill enemies too well in mid to later levels. I mean it’s meant to be a cc right? I don’t expect it to kill higher levels of enemies. Magnetize is perfect, doesn’t need any changes. Polarize could have some scalability for armor and shield strip, so it’s at least decent enough in higher levels and has more use than just filling up your shields and making shards. I don’t think Crush needs to be the end all damage dealer ability since magnetize helps mag dish out damage on selected enemies rather than press 4 to win high range room nuke, but her ult definitely needs some kind effect on enemies when THEIR BONES ARE LITERALY CRUSHED!!! Why can’t Crush cripple their accuracy or movement with broken limbs? And as for the shards dropped by polarize, they do come into play with magnetize, which is great, but magnetize is already powerful when cast on its own. Why not have those shards also be pulled towards enemies when mag uses her ult, so it could apply some more damage on them. These changes add an incentive to use all of mag’s abilities more often. Pull=quick cc and energy supply, magnetize=already a close quarters god killer (don’t you dare nerf it DE), polarize=fair enemy debuff (armor and shield strip) and damage booster on magnetize and crush as well as shield resupply, Crush=a decent damage and great crippling cc that helps deal with swarms overpowering your squad with its dece

shadedraxe
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How to buff 6 frames
Train guy when he reaches #6:
NeRf

joranvandenberg
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A rework ideia for Mag coming from a Mag Main that only has 300 hours of knowledge...

Pull - It's "fine" for a primary ablility but it has some big bugs.

Magnetize - I have a ideia for this one, it could work like Nova's Molecular Prime, you could mod Mag to have positive power streght or negative power streght, them If it's + Magnetize will work just like it does now, but if it's - Magnetize would create a bubble around you and your friends that would repel bullets and enemies away!

Polarize - A cool thing they could do with polarize is, it doesn't have to reach your friends to replenish their shields, but it would still have a range limit, and it doesn't just replenish your shields it also gives you over-shield and it would be 25% of your entire shield.

Crush - Enemies would stay in the ground for more time and you would be able to use the ablility while moving (come on DE! Squish frames like Mag can't have a ablility that lock them in place!!)

Passive - Mag's passive ablility it's fine, it's basically having universal vacuum in your feet :P

What do you guys think of my ideia of a rework? Comment your opinion :D

MrPF
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"what's that? I think I heard nerf mag, oh well!"

undrscor
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I fucking love volt, and I loved him before the rework on his ult... Its the only frame I play

Hekiweki
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Chroma's 4 really needs an energy drain reduction. that alone would encourage more people to use it more often.

Spectral Scream should get a scaling status chance of base 70% and range increase, so the chosen element can be used for consistent stun

Raikeran