What If Smash Ultimate Characters Had Brand New Custom Moves?

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Smash Bros Ultimate characters have a ton of unique moves and abilities but with this modpack "Ultimate S", it gives Smash Bros Ultimate Characters brand new custom moves and command inputs!

▶️SMASH ULTIMATE PLAYLIST

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Note: All video clips are recorded and edited by me. You may use clips from my videos but please do give credit!
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I’ve said it before on other videos covering this mod, but if dark Samus had that moveset instead of her default, she would be a much more unique character and it fits her design incredibly well.

ghost
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Ganon and Sonic are definitely the most benefited characters by this mod

jamiegioca
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What they need to do is make individual mods for each character, since some of these movesets are really good, like dark samus and ganondorf, but then there are some that seem pointless and make the character worse

hiilikepizza
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8:25 I love how Wario's grab attack makes a coin with sound effect when punches his opponent in the groin! Really fits his character.

metaltornado
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Anything that gives Chrom and Richter more recovery options is a win for me

dmilewt
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"This mod contains no new moves for luigi"

*PAIN*

LuigiStar
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So Byleth reworked basically removed a large chunk of what made them a refreshing FE rep?

HypeVoiceActing
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Bro that Dark Samus side special is very very deadly. That angle is insane. So much combo potential.

Milkywaymarx
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14:53 The "waaach out four meeee" on terry caught me off guard😂

mlgpuppyman
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My one criticism is that swapping character animations around doesn’t make them “new moves.” It’s stuff like ZSS having her jab changed to her grab pummel that makes the mod look awkward. Also with Snake, a gun isn’t held close to your body, it’s held away from it.

DrMDC
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I love Mario's new attacks! The Mario galaxy one makes perfect sense, and the Mario Odyssey one really should've been in the full game!!

rexemet
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Why would they change Falco's reflector animation? God forbid he has some sort of personality.

matthewrose
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We've finally reached the modding level where we can change character moves... it's only a matter of time until we can create entirely new characters from scratch.

Edit: Okay okay I get it we've already reached that level holy hell

real_abender
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Dark Samus should be the attacks she had in Prime, and as her assist trophies in Smash 4

eduardomagana
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Thoughts:
Mario's "galaxy" spin attack should work like the cape and turn opponents around since the cape is omitted from the moveset.
I feel like making Toad an attack kinda devalues the use it had since it's just an Ok attack now, but I guess that's subjective.
Be neat if Daisy's dice dealt 1-10 damage (and would display on the dice visually with different colors based on how high the number is.) With 10 specifically having extra knockback and 1 having a spike effect.
Overall I'm pretty alright with a good amount of these changes but Mario's changes are definitely my favorite.

TheGameCreator
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Whoever made this definitely loves lucina goddamn that's a buff

OrlaTheVillain
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I feel like a lot of these moves are changed only for the sake of being changed. Some changes even seem to be worse than the original moves. Some examples:

As much as I would love to see Mario get reworked to include moves inspired by Galaxy and Odyssey, completely removing Cape, his best gimping tool, is not the way to do it. Perhaps the grounded Side B can be worked into his Dash Attack, and the aerial version implemented as a variation to his Up B.

There was absolutely no reason to change ZSS's Jab to that puny knee attack. Completely unnecessary and objectively worse.

Strange to see DK's bair changed to that awkward looking punch. And it turns him around!? No more early wall of pain kills for DK, cause clearly, he didn't need that.

Although Peach doesn't really rely on her counter for success, completely removing it in exchange for that Forward Throw attack hardly seems like an upgrade.

Ah, yeah. Ike's edgeguarding is so OP already, so lets remove his effective 2-framing Neutral B for no reason.

Also, those Terry Rising Tackle command moves (the hold Down to Up A) looked odd an unnecessary. I see no reason Captain Falcon, a character who's supposed to be mobile at all times, would benefit from having a short ranged uppercut move that requires him to stand still for half a second. And what even is Dr. Mario's supposed to be? An Up B that goes a quarter of the distance?

This mod is pretty rough, but interesting to see nonetheless. There are, of course, welcome changes, too. Dark Samus has the best changes, I feel, and I like the attempts to declone Dark Pit from Pit. Hopefully things will be more fleshed out in the future.

MyHatDefinesMe
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Barrel for DK's side special looks a lot more natural than I thought it would. It makes a lot of sense conceptually but I could never picture it looking right until now lol.

zyphyris
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No-one did it yet so here:
0:25 Mario
0:46 DK
0:55 Link
1:09 Samus
1:18 Dark Samus (Completely Reworked, Different from Samus, now!)
2:01 Yoshi
2:09 Kirby (Completely Reworked)
2:45 Fox
2:50 Pikachu
2:57 Luigi
3:59 Ness
3:01 Falcon
3:21 Jigglypuff
3:24 Peach
3:34 Daisy
3:42 Bowser
3:52 Ice Climbers
4:00 Sheik
4:11 Zelda
4:14 Dr. Mario
4:47 Pichu
4:55 Falco
Alright I'm bored now lol

aubreyholdinggun
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For Little Mac, they should have put a jetpack for his Up B

ifyann