T'au Empire Codex Datasheet Tier List - Ranking the Entire New 10th Edition Codex!

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T'au Experts Richard Siegler from Art of War and Kyle Grundy from Puretide Program analyze all the datasheets in the new T'au Empire Codex and rank them based on how competitive they will be in the new meta!

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0:00 Sponsors
1:00 Intro
7:05 Commander Shadowsun
10:31 Commander Farsight
14:35 Enforcer Commander
18:53 Coldstar Commander
23:32 Cadre Fireblade
27:43 Ethereal
31:13 Darkstrider
35:53 Strike Teams
39:15 Breacher Teams
41:50 Crisis Battlesuit
42:10 Fireknife Crisis Suits
48:25 Sunforge Crisis Suits
53:40 Starscythe Crisis Suits
58:28 Stealth Suits
1:00:57 Ghostkeel
1:05:21 Pathfinders
1:08:22 Firesight Marksman
1:10:16 Vespid Stingwings
1:14:54 Trail Shaper
1:20:50 War Shaper
1:22:53 Flesh Shaper
1:24:55 Lone Spear
1:28:43 Kroot Carnivores
1:31:18 Krootox Riders
1:33:42 Krootox Rampager
1:36:56 Kroot Hounds
1:39:24 Kroot Farstalkers
1:40:41 Piranha
1:44:26 Broadsides
1:48:42 Riptide Daddy
1:51:47 Hammerhead
1:56:24 Skyray
1:58:26 Devilfish
2:00:52 Planes
2:02:16 Stormsurge
2:03:59 Tidewall
2:04:52 Forgeworld Flyers
2:06:20 R'varna
2:07:10 T'aunar
2:08:18 Tetras
2:10:25 Y'vahra
2:11:32 Thoughts

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If you want even more T'au content from us, please check out our War Room platform (or signup here for the gold tier membership option) and our 3-day free trial over at thewarroom.vhx.tv to access 3 new T'au Codex videos: one Battle Report and two list analysis videos, one for Mont'Ka and one for Retaliation Cadre!

ArtofWark
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Love seeing actual models during these their lists!

namewastaken
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0:00 Sponsors
1:00 Intro
7:05 Commander Shadowsun
10:31 Commander Farsight
14:35 Enforcer Commander
18:53 Coldstar Commander
23:32 Cadre Fireblade
27:43 Ethereal
31:13 Darkstrider
35:53 Strike Teams
39:15 Breacher Teams
41:50 Crisis Battlesuit
42:10 Fireknife Crisis Suits
48:25 Sunforge Crisis Suits
53:40 Starscythe Crisis Suits
58:28 Stealth Suits
1:00:57 Ghostkeel
1:05:21 Pathfinders
1:08:22 Firesight Marksman
1:10:16 Vespid Stingwings
1:14:54 Trail Shaper
1:20:50 War Shaper
1:22:53 Flesh Shaper
1:24:55 Lone Spear
1:28:43 Kroot Carnivores
1:31:18 Krootox Riders
1:33:42 Krootox Rampager
1:36:56 Kroot Hounds
1:39:24 Kroot Farstalkers
1:40:41 Piranha
1:44:26 Broadsides
1:48:42 Riptide Daddy
1:51:47 Hammerhead
1:56:24 Skyray
1:58:26 Devilfish
2:00:52 Planes
2:02:16 Stormsurge
2:03:59 Tidewall
2:04:52 Forgeworld Flyers
2:06:20 R'varna
2:07:10 T'aunar
2:08:18 Tetras
2:10:25 Y'vahra
2:11:32 Thoughts

Speeds_Gaming_Corner
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missing a trick with the rampagers -
the D3 mortal wounds on charge almost guarantee a few wounds,
which almost guarantees a +1 to hit from the detachment,
making them hit on 2+ as they are WS3
(with likely an extra pip of AP from a shaper using a strat)

also the 12 cheeky ranged shots before the charge can help reduce the target below full

They will wreck terminators when you do the math

mattk
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Info Double Missile Pod Suits were indeed called death rain, Double Plasma is Burning Eye

PQuig
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Thanks for the content guys, always love it

disardor
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Kyle Grundy: a man with good opinions.

CommandPost
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I think everyone is missing the true strat, getting re roll wounds when getting out a manta 😎

CalfOnTheRun
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Coffee poured. Snuggie on, snow outside. Waiting to hear to result from the new codex. Still bummed missed getting online to order new kroot box set because of work.

brandtdrake
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Fantastic breakdown guys. Thanks for all the good insights.

Clintv
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It’s nice to see people finally recognizing the pathfinders ability for screening infiltrators or turn 1 move blocking. I keep bringing this up to people dissing pathfinders on Reddit and other YouTube videos and peoples response is that pathfinders are too expensive to do that with or it won’t be useful for every game and blah blah blah pathfinders trash blah blah blah. Try it people just once. You can string them out and guarentee your opponent can’t get early infiltrator or turn one advance into whatever objective either you want to take for yourself or you want to delay them getting on to because you can’t effectively push them off. It’s extremely powerful to have that much control over where your opponent goes in the first turn or 2

owensmith
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First impression from reading the book.

Montka detachment with 3 units of breachers and devilfish, 3 units of stealth suits, some ghostkeels, 2 units of the sun forge crisis suits one with coldstar one with farsight, couple of piranhas. Either sky rays or Railsides for anti tank.

redluck
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Very good guys +1 for puretide program 👌

OneHero
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I'm a bit sad we didn't get a vehicle detachment ... We have so many cool ones..

markus
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Even more excited about the new codex. Now the tough part: choosing how to play this army!

roycetevistownes
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Great review, I can't argue with anything said. I wish the stormsurge had some sort of change to the index. What Would you think it would need to be more viable? I'm trying to think of a unit to compare them too stats and weapons wise. It's a shame for the greater good wasn't made into a less clunky rule as well. Cheers guys. Would be interested in more collabs with Kyle on Tau.

sdws
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Half of the terminology flies over my head, but I still love having these faction deep dives on my second monitor, while I work.

HammerdownProtocol
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Not me running 3 Stormsurges with stealth suits and shadowsun

loganfendt
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Watching this some time after it was released... heh.. I like how optimistic some of the takes were

tabbyplays
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Great overview and unit discussion.

Loving the sunforge giving us another good anti tank option, especially useful as its a deepstrike option so easier to get to those hiding vehicles.

Like many I used a coldstar with a block of crisis with a mix of plasma and cyclic weapons. I completely behind this unit disappearing as it didn't make Tau play how they should, however I am struggling with units to replace this firepower which was great against 2 and 3 wound infantry (along with 2 solo enforcer quad cib commanders I had). I'm really dubious that Fireknifes have the punch. Currently I'm upping my breacher count, and considering a starscythe unit with a commander with some D2 and D3 weapons (who also benefits from the squads -1ap).

What are our good Aggressor type unit killers ?

rathstar