Blender 4.2 - What You Need to Know Before Upgrading

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#blendertutorial #blender4.2 #blendertutorial

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Been waiting for a video like this, thank you!

jasperzatch
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Great video Grant. Always love your detailed descriptions about blender🔥💯

noriega
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Hahahah really appreciated the folders, Great vid!

matejacvetkovic
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That was a nice breakdown to the new features.

sjfsr
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Thank you, I always enjoy your videos, very helpful!

ARTMUUV
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Those were good caveats you brought up, I haven't seen others covering that.

WaterShowsProd
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Thanks Grant!
This was really helpful.
When Blendeer 4.2 came out, I didn't really decided to switch to it beause I'm worry the changes are very big and turns out yeah, there is quite some changes.
Although what I do feel like is that EEVEE's render time seems to take longer than Blender 4.1 EEVEE render, for me at least.
And too bad it doesn't have that Bloom effect that it use to have, bloom was very important for me, I did found a tutorial about using compositing to get bloom but still...
Although 4.2 did seems to be more closer to realism and has cooler features.

The-Stickman-named-Woody
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Thanks for sharing Grant, nice video.

vinnypassmore
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I haven't looked into yet, but the polyline part looked very interesting as well. Could open new opportunities for hardsurface work.

GerardMenvussa
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Chatty hands! Good video. Everyone I follow focuses on different things so I’m getting an even tan

fergadelics
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eevee next melted my computer 😞
back to 4.1 :-)

samdavepollard
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Good video - thanks. Eevee NEXT is looking like it's negating the need to learn Unreal for rendering. I guess Nanite is still useful for some use cases.

AnthonyRosbottom
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I really hope improvements on texture painting one day !

Yumemocchi
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Some major updates, still waiting for the animation 2025 rebuild to roll out as I think the animation/rigging update with sorely needed at this point, great video all the same! :)

budad
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you'r very creative bro = "1a wierd stuff" folders here 3:10

mvhvn
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Thanks for the info. IMO, eevee's volumetric effects are rendered way faster than cycles. And most of the time they look good enough or I could say they don't have obvious artifacts. So giving Cycles the volume rendering from eevee would be great. But reflections, global illumination in eevee can't still compete with cycles and if you have a decent GPU, you can render those pretty fast. That is why I prefer adding something from eevee to cycles instead of giving eevee more tracing stuffs. Eevee is faster to render that doesn't come without any cost. You spend time tweaking many controls and sliders to make your lighting look right, but in cycles, they just work and you can spend time making lighting better and more interesting.

chlbrn
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Also worth noting that the bloom option has gone and I think it's now part of the compositor

fynnfriedmann
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I’ve 2 version on my pc 4.2 and my main still 3.6 LTS, the reason to update just to experiment eevee next but is not that what I expected, not work too much at least for me, hope it will better in the future

arianhoorn
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I just hope Eevee Next isn't going to make my potato laptop cry. 😅 using Blender 3.6 as of the moment.

jrdg_mpanda
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Blender should focus on backward compatibility... We cannot purchase addons for each and every new versions

pks