Fallout 4: 10 WORST Settlement Locations to Avoid

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In Fallout 4, there are 37 known settlement locations, and in this video, I'll reveal what I believe to be the 10 worst settlement locations. Stay tuned to find out which spot tops the list as the absolute worst of the worst.

[CHAPTERS]
0:00 The Worst Settlements in Fallout 4
0:14 Jamaica Plain
1:18 Outpost Zimonja
2:06 Greentop Nursery
2:42 Tenpines Bluff
3:30 County crossing
4:21 Somerville Place
5:11 Oberland station
5:57 Murkwater construction site
6:48 Boston Airport
7:23 Coastal cottage
8:19 What to watch next

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I'm Mo and I'm Trapped in Fallout. I explore the wasteland and create guides just for you.

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Whoever made so many unscrapable buildings and debris(looking at you Wooden Stairs at Outpost Zimonja) and all the ground in settlements extremely uneven needs to be taken to court

ZehamKaiser
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Jamaica plain was the most disappointing for me. That’s why I installed a mod that made all of Jamaica plain in the settlement borders.

nandcproductions
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Is this list a joke? Some of them are difficult, but it was these locations that allowed me to do cool things in the building portion of the game. I learned how to use it good enough. In all settlements I can accommodate structures for 24 settlers. Boston airport is not ment to be a settlement. Yet if you are clever you can make one with the limited build limit.

CarlosCruz-mwhp
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So, I'm a veteran and a military historian. Been playing wargames, etc., since I was a kid. I set up my settlements with tactics, defensibility, and resources in mind.
- Jamaica Plain... Zombie Hell. Not only is the layout crappy, but it's stuck in a major ghoul spawn area. You'd be spending half your game running back to defend the place.
- OP Zimoja... That's not a 'settlement', it's an guard point. I set up defenses and recruit no more than 3 settlers to it, one guard, one farmer, and one caravan guy.
- Tenpines Bluff... Huge pain in the butt. There isn't enough room to put anything significant. I set up a minimal amount, run a supply route to it and maybe 2 more settlers with a bunkhouse. The only reason why I do even that much is because you have to.
- Country Crossing... here, defend this polluted pond and 10 watermelons. Mind the Supermutants just across the street! The problem with CC is that more you build the more attacks it suffers.
- Somerville... I don't even bother with it, even if Preston tells me to go there.
- Oberland... I don't have much problem with this one. You have to be careful with your defenses, especially around the treeline, but you can house a total of 4 settlers there with no problem.
- Murkwater... Again, I don't even bother with it. It's simply too much hassle.
- Boston Airport... I've never seen a reason to build anything there. It's like trying to farm a postage stamp covered in concrete. Besides, half the time you visit it there's a rad-storm in progress.

carlhicksjr
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I like building at all these locations.
They're a challenge, but if you know advanced building tricks it's fine, it's also wise to keep in mind not every settlement needs to be packed full of settlers, have a settlement beacon and tons of trading posts lol

atomcatz
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I always appreciate when people create videos for best and / or worst places to build in games and give reasons why. Great video Mo!😃🤘

RAGaming
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Most of those locations you mentioned, except for Murkwater, are among the first ones I hand over to the Raiders once I progress out of Nuka World.

NorthernChev
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Given what you can scrap in some places, It makes no sense that some pre-existing structures can't be scrapped. For example, the wooden ladder in Zimonja. The console command "markfordelete" is your friend in those locations, assuming you're on a PC of course. I recommend using "disable" on it first to make sure there's nothing attached you can't do without, and that you didn't miss your targeting.
My favorite location is Graygarden. At first it doesn't seem ideal, as much of it is taken up by the greenhouse, or is steep, rocky hillside, and there are already occupants (unless you want to kill the robots, which I didn't). But look up. You can build on the freeway overpass. There's a fair amount of space there, and you can build a couple of levels high. It's extremely defensible, and the ground below is already set up to give plenty of food.

GruffyddFO
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Trapped In Fallout, your videos are a work of art

IOSALive
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if respawning enemies is a concern, i highly recommend playing survival mode. yes, you have to deal with feeding yourself and not being able to fast travel, but it gives the settlement system significantly more value, especially once you start staffing doctors.

xylok_dnb
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Oberland Station was always my favorite because it was kinda in the woods and small. Perfect for someone who just wants a little house for themselves. I always used the NukaWorld Raiders to kick out the settlers there first, though.

Smasho
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So... I find the best way to deal with the vanilla setup of how the settlements are laid out, is to build towers and lofts. You start with a small base as the bottom, and because the game doesn't really use any sort of proper physics for building, you just build out larger as you go higher. Kind of like an inverted ziggurat.

The nice thing about this method, is you can setup turrets on the sides of the buildings so that they can hit basically anything in front of them, or below them. If one rank of the turrets higher up can no longer reach, the lower rank can get those instead.

And if any trees are in the way, you just build around them like a tree fort in a way. If you want a properly enclosed space, you just build big enough to put the tree inside the building kind of like an atrium.

Yeah, it's a little extra trouble to get it all to work just right so it doesn't look janky af. But I basically never have to go rushing to some settlement cause its being attacked. For instance, my Sanctuary settlement is so well armed, that it takes out invaders at the red rocket nearby. When it can see them of course. Anything that gets close to red rocket can potentially find itself in a crossfire situation between two settlements.

Oh, and a little tip. Make sure to use double flooring as your roof for anything you want settlers to be able to walk on. If you use roof parts instead, they won't walk on those despite being perfectly fine to walk on.

For those who loooove Marcy and Jun so much they want to lock them away forever to never hear them again... there ya go. You can go place them in a small special building where they work away finding materials for you at a scrappers shelf, surrounded by roofing pieces to keep them locked in place. If they ever manage to escape, you just put them back there again via a quick movement of the parts, reassignment to the station, and replacement of said parts.

Bam, you never have to hear their incessant whining and complaining *almost ever again.

ManuFortis
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I just love how the game forces you to go to two of these, even though I would also love to avoid Oberland and Tenpines.

USSResolute
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I like how this is a list of my most thriving settlements. Except Boston Airport. That's where I keep my Gunners farm and recycling plant as it does not get attacked.

RotnDot
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I agree Moe, these places are a challenge to build. I used most of these settlements as practice building, trying different combinations of stuff. Thanks for sharing ❤

jonfranklin
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I can build, and have built Settlements in all those places, except the Airport, that will support 20 Settlers. My secret...I don't lock myself into building a beautiful Palace. My settlers may sleep close together in sleeping bags, but they have a place to sleep. If I have to scatter around my garden and/or hand pumped Water Pumps, I can do that. And my settlers have enough food and water to go around. I don't have any difficulty finding places to put turrets to give the settlers 100 defense (think vertically). Their needs are all met even if it isn't esthetically great. The Airport only has to meet MY needs, which is a bed, a hand pumped Water Pump, and a Workshop. There is enough soil at the Airport for a Water Pump and enough roofing for my bed even though I don't need a roof in order to fall asleep. By building another bed and planting 1 mutfruit I can even have a settler there 24/7 but I don't really need this settler. A provisioner coming from my Hub can hook the Airport into the supply chain. The provisioner is counted in the population of the settlement of origin, the Hub's, not the Airport's, so the Airport doesn't have to feed him.

These 10 Settlements enable me to have the necessary Settlement support in areas of the Commonwealth that may be unnecessarily far from the support of any of the "approved" Settlement sites.

edmartin
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The Settler dilemma is real as it is crazy. Like no matter what I do you are never happy! 😭🤧

aaroncrawford
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Interesting list. Boston Airport is not a settlement, period. I build a shortcut to the other part of the airport that I use when I feel the need to murder the Brotherhood.

The others, I was just curious about. I don't build invasively, I shape my settlements to the spaces they're in, and I have no problem whipping up a small settlement (8-12 beds) in an hour or two.

singjai
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I build a wall around Outpost Zimonja with only one electronic gate at the road entry. Then top the gate with turrets and place a few on the north wall as well as there's an enemy spawn point there. I keep the population to four.

tomcascaddan
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The mod that I like the most is called Scrap Anything (or something close to that) Seems entirely justified to me. If you can scrap a collapsed house, why can't you scrap any house? If a machete is good enough to kill with, it's good enough to take down overgrown hedges. How hard is it to make a broom? Start sweeping up those leaf piles and trash all over.

But for some settlement sites I use a mod just for it. Something that fixes existing structures, or changes them to be useful. I don't use mods that change gameplay, but making things easier in some spots works for me.

josephcote