Civilization 7 is CHANGING SCIENCE, TECH & CULTURE!

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Civilization is changing things up with science, technology and culture. Both science and culture have age-specific & limited trees in Civ 7's three ages. Every civilization in the game also has its own unique, mini civics tree where you can unlock civ-specific benefits, wonders, buildings & more. The new 'mastery' mechanic allows us to effectively research culture & tech branches twice - unlocking additional, related perks. Civilization 7 thankfully introduces 'traditions' - the civ specific policies unlocked via their unique civics trees. These policies stay with you through the ages, and as you change civs, making them a much more strategic choice than I first realized. Especially at the beginning of a new age. Finally we'll talk the new civs and leaders who shape science and culture in Civilization 7, and how the game is handling related mechanics like great people & city adjacency. Thanks for watching!

TIMECARDS
0:00 - Civilization 7's New Science & Culture Changes!
0:10 - MASTERY - Science & Culture
2:45 - TEMPO - Unique Tech Trees & Age Progress Tactics
5:24 - TRADITION - The Best New Culture Focus
7:00 - CIVS IN SCIENCE & Civ 7's Mechanics
9:40 - Bringing it all together

SUPPORTS

SOURCES
Civ Streams: The Exploration Age | Civilization VII Developer Livestream

Civilization 7 Civ Guides (Firaxis, 2K)

SOCIALS

#civilization7 #civilization #civ7 #civilization6 #civ #gaming #gamingnews #tutorial

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Your passion for the game comes through in every word lol, you sound super happy

rounakbhunia
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lets hope civ 7 gives us what went right with civ 5 and 6

boogachooga
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subscribed! Wish you the best achieving 10k+ before civ 7! I am so excited

冰红茶-in
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I love the way the map graphics look especially the ocean but UGH that UI, the icons are some weird pastel color theme that blend with every surface they could be on, and why would you use huge grey boxes if youre gonna fill it with a tiny Times New Roman text

MrUbister
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Mastery sounds like a great way to improve techs and culture if you haven't had a necessary tech boost or eureka completed yet for the next tech or culture moment

Maksymetzmj
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The only UI I’ve seen on a 4x game that has revolutionised is Old World the information pop ups is if you hover over something and get a pop up you can hold down a button and hover inside its box to bring up another pop up about what you hovered over and hold a button again to bring up another pop up hovering over something else and so on. It’s quite cool

darkemperor
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I think I'm the only one that prefers this unflashy, simple UI design. Got rid of some transparent windows, less decoration, less chunkiness. It looks clean to me. I prefer the gray over the blue as well.

DustinMulligan-wb
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Thank you for making these videos. Good stuff. Video idea I had for you: I (along with much of your audience) am a big civ 5 player but have found it difficult to get myself into civ 6. This is due to many reasons like UI, graphics, etc. You should make a video for your audience that are civ 5 players on what we would/should love about civ 6. Looking at the 2 games side by side, what civ 6 improved upon and brought back from civ 5. And where you prefer civ 5 and what you miss abt that game.

austincox
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Is it just me or does the UI look like it was made in 5 minutes

blueflame
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Units are way too big, that’s my only real issue so far

TheLokap
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So basically "leaf tech" from civ beyond earth.

(Yes, you had a research "tree" and research "leaves" attached to the main branches)

TheCarloCarlone
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Oh my god, the UI is bad. Devs, please for the love of god, do a side-by-side comparison of the Civ 6 and Civ 7 UI and make adjustments.

sl
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I feel like it really doesn’t look that bad…. I’d rather them spend the bulk of their time on making a good game if they have time constraints than have a bad game and gorgeous UI

gpm
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I think the combat in multiplayer is still gonna be straight cheeks

starfox
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Can we please just get a civ 5 remastered

dg-cggi
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Keep up the great work and the consistency. I love the videos and I feel a big blow up soon

joshuaargiropoulos
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What about the combat? Will that actually be difficult and fun now?

Cody-fhw
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is the UI going to change? i have a problem with that for now lol

mstrmorgana
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I love this game and I'm excited for it. I can't wait for it!

I know some people are complaining about the UI and Unit Scales, Unit Scales on Army Units seem fine, Naval needs to be tuned down a bit, and the UI, definitely needs an overhaul. Though i believe the UI is a theme asthetic that will match with whatever theme you put on, which will be affected by the map tiles aesthetic. So a bit of customization there!

Though i must state this, Unit Scales and UI can be fixed at the end. I personally don't care for it at the moment, they have more pressing matters to deal with. In fact, if the people paid attention to the live stream, they would see that towards the end, their was a glitch when declaring war, it broke moving any units, so we couldnt see mass naval combat as we were promised unfortunately. I'd rather they fix that before polishing the UI.

Priorities Peoples, Priorities

SimCityEA
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glad to see another kiwi loves this game as much as me

thine_pale_one