Processing Tutorial 12 - Vector Math

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//PROCESSING VIDEO TUTORIAL 12
//Vector Math
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I was following along pretty well until this one. I might have to watch it again.
Great tutorials!

Elironman
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Great videos you have!Awesome teacher!

thanosnikou
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really want to thank you for these tutorials!!

YZhou-mqbw
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I really want to thank you for your Processing videos. I admire your dedication and talent that went into making them. You are a great teacher Jose !

Entertainment-reyh
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I think pushMatrix/popMatrix is just a convenient way of setting transformations so that after you call popMatrix your transformations are reset.

heiATbk
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Great tutorial. Those vectors reminded me on analog watch, and with few lines of code more it is now showing me time : D

daliborgasic
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Wonderful tuts - thanks, Jose!
For some reason scaleSelf(0.5) doesn't behave as expected; it just gives me the same  point as it would be without it (presumably moving it 0.5 pixels?). Could it be a difference in the behavior of Toxiclibs since you posted this?

mhazani
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at around 13.27 u mention the difference beween add and addself... does addself basicly remake the new vector as a new vector1 with vector 2 information? what is the difference im confused

wtfucs
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I don't understand different between:
--> Vec3D newVec = vec1;
--> Vec3D newVec = vec1.copy();

then I don't understand what does normalize() do...
i don't now if you said it, I don't listen english very good...

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