7 Ways to Make Lineart in Blender 4.0!

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In this video I walk you through 7 ways to create lineart in Blender, from simple techniques like Materials and Texture Painting, to more in depth methods like Grease Pencil and Freestyle!

00:00 Intro
00:16 Inverted Hull Method
02:27 Materials
03:01 Vertex Colours
04:58 Texture Painting
06:03 Mesh Planes
07:14 Grease Pencil
10:53 Freestyle
16:00 Examples Combining Methods
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Local man vandalizes Mario to make a few points

jacobelgan
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Nice video. My thoughts on the methods:
- Inverted Hull is easy to set up but imo it doesn't look good and it's really easy to distinguish since everyone uses it

- Material color I'm really not a fan of messing with the model, if avoidable

- Vertex color I'm not too familiar with but it looks like it's good with details but not outlines

- Texture paint mostly the same as vertex color but stored in a texture, so it'll be rasterized and needs higher texture size to look good

- Mesh planes is more ideal since it's not tied to the model and you can easily animate it separately or hide it

- Grease Pencil is alright. Downside is that it's camera locked in viewport and performance heavy, but you can bake it and manually fix stuff afterwards.

- Freestyle has some useful options that GP doesn't, but not being able to see it until render is a massive downside imo

iamawatcher
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This Tutorial was so good. Before this I only ever did inverse hull but knew blender has implemented new ways to do outlines. This video cleared everything up perfectly. And loved the example images at the end. Great work and great tutorial 👍🔥

joeypouladi
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This was extraordinarily helpful, exactly what I was looking for, and super easy to follow along with. THANK YOU!!!

joshadams
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You can add a displacement modifier at a low level when using the Inverted Hull. This makes the lines a little more random and seem less computer generated.

icedriver
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If you had been around 10 years ago when I was trying to learn Cinema 4D's Sketch and Toon NPR feature, I feel like I would have been king of the world by now! :) As it is, this is the best NPR tutorial ever made, and now I feel like I can do exactly what I want with Blender! Thanks so much!

cwgochris
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This was exactly what I needed! Very good and straightforward explanations for each method! Using mesh planes is prob my fave method, simple yet perfect for what I need to do! Thank you for this video! 👍

Koda.Fisher
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Nice video ! I love how Freestyle with guiding lines creates little pentagrams on Mario's hand

takapapatapaka
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How can I give this video a billion likes? This is insanely useful, thanks so much!

fungiboy
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thank you, this is so useful! specifying which ones work in other game engines and which ones were blender specific was exactly what i was looking for

starsnatcher
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For sure saving this one for reference. Working out a 2d/3d workflow in blender and this will come in handy for sure!

AwkwardPain
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Insanely useful tutorial. Amazing stuff!

juansebastian
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just a truly fantastic video, so direct and to the point while also being clear an easy to understand. Great work

ineptznonz
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Let me know what other videos you'd like to see! It can be anything from stylized NPR stuff to realism or even just workflow!

VertexArcade
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This is excellent and very useful ! You have a talent for tutorials

pn
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😮this is the most comprehensive lineart video. I think the most I knew were 3 ways to do lineart before now

Nkanyiso_K
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Not cheap but in my opinion the best way to control and obtain lineart in Blender in Psoft Pencil+ 4. Terrific add.on. Great video!

tommasorenieri
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the texture method can be improved if you use a separate texture with the greater than node, and with that you don't need to have as high res of a texture, and I'm pretty sure in most cases you can recreate the shader in other game engines

dakota
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This is incredible! I would say that you changed my life with this tutorial. Thank u by this amazing content

JulliaSantanaSantos-zwge
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best video throught all the internet imao thanks man

carolineabigail