3ds Max Tutorial | (Part 1/2) Particles using FumeFX + Krakatoa

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Hey guys!

Following the previous video on particle simulations in 3ds Max, here is a tutorial for all those who want to accomplish the same!

Links:

Hope you like it! If you do, be sure to hit that LIKE button down below and share this video with your friends! Subscribe for more goodness!

Thanks for watching!
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Hey quick tip : to speed up the simulations, in the simulation tab, under simulation, Put the QUALITY to 10, and put the MAXIMUM ITERATIONS to 30. put it back at 200 for your final render

RVISION
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Try rendering the fire with all lighting and stuff. Even with the Scanline renderer, you're going to be "blown" away! It looks A-M-A-Z-I-N-G.

FaceTheVenom
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I have to say, I disagree with MrLawlness (sound is horrible)

Tutorial is very interesting. It is not about sound quality. This guy is teaching 3D MAX not Fruityloops. Good work. I have learned so much. You have a gift to teach. Thank you 

JacPac
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For a more explained version of the spacing : Spacing is basicly the space between the center of each particle. More space = Less particles = Bigger particles to fill the same space, so it looks Bad.

RVISION
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Yes, yes, check out Part 2, it's really easy!

FaceTheVenom
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That's something new! I'll be sure to keep that in mind when doing my sims now! Thanks :)

FaceTheVenom
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what's the song name in your intro it's really good!

GRTCLRY
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hey i like your video but how do you get it to change colors as it moves, is that done in the rendering part?

thecomputernutball
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I'm using the default generic units.

FaceTheVenom
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Oh that's better! Why do I always blank out when making tuts? :D

FaceTheVenom
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any idea which settings were used to achieve this effect?
/watch?v=H5h1YdMYNWk

imcuddlybunny
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how to use PRT FumeFX? (not PRT Loader)

maximshevtsov
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Your music sound is horrible. It's way louder than your voice and the bass is completely over dimensioned

MrLawlness