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Scene Management in 3ds Max - Part 1 - Using mr Proxies

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Mr Proxies are useful when you want to fill a scene with instances of objects that have a high polygon count, such as 3D trees. Proxy objects save you time and free up memory because they do not need to be converted to mental ray format and their source objects do not need to be present at render time. In this Part 1 movie, you convert 3D trees to .mib format (mr proxies) and save the source objects' material library to disk. In Part 2, you scatter mr proxies across a terrain using the Object Paint feature.
Level: Intermediate
Recorded in: 3ds Max 2011
This tutorial is intended for use with 3ds Max version 2011 or higher.
Level: Intermediate
Recorded in: 3ds Max 2011
This tutorial is intended for use with 3ds Max version 2011 or higher.