Tutorial 37-23 - Catching Up with all the development (Python PyGame)

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Right then, we start getting into the knitty gritty of the game development, and we start with creating a game template in pygame that can be used for all game development within the python / pygame development system.

And then developed a simple player sprite that moves about the screen.

In this video we catch up with the entire code so that we can start the community project for Hunchback, now the real work happens.

What I want to see is you guys (my viewers / Patreons / Twitchers) create a version of this great game in pygame, and we will then take the best bits and then convert it to 6502 on the C64 (and others, if we can)

Lets get started then. Bring It ON!!!!

Would you be so kind in supporting me on Patreon, If so, here is my Patreon page at

Twitter : @OldSkoolCoder

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Stuart Hurst

Patreon Producers :
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Patreon Assistant Producers :
John DiLiberto
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James Bearss
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#Hunchback #PyGame #Python
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Great stuff, collisions are great. Feeling caught up now myself, heh.

AdamSommer
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Can you please make the first level of street of rage?

tcgvsocg
welcome to shbcf.ru