Nightvision in Videogames VS Real Life

preview_player
Показать описание

▼ PC Specs ▼

Sponsors:

▼ My Accessories ▼

My Favorite books:

0:00
Рекомендации по теме
Комментарии
Автор

You can always tell when devs have actually used night vision before and want to accurately represent it in their game

ActionScripter
Автор

Well if an enemy is wearing regular clothes, it probably isn’t IR compliant, and your clothes would actually “glow” or reflect almost like a hi-vis vest. So for early games to have enemies glow, it’s actually quite realistic

Sparrow
Автор

One possible reason why early devs might have thought that people glow in the dark with NVGs is that whiteners in paper and clothing pop like that under NVGs. That is why you can ruin your camouflage by washing your clothing with the wrong detergent if it has whiteners.

FirstDagger
Автор

You forgot Minecraft night vision potions

dashgaming
Автор

I'm gonna say it... I actually think this is possibly the best video you've ever made, I've been a long term lurking purveyor of your content so as a matter of course it was just the usual obligatory click, Wow was I entertained & informed, thank you for the effort Drewski, it & you are very much appreciated, signed "a hermit".

HappyHappyJoyJoy
Автор

Fun fact:
In Delta Force 2, if you had NVGs on, turning them on would create an oval in the middle of the screen. Only this oval covered the NVG region. The rest remained dark. Also, zooming in with the right click button would only set the NVG overlay on the scoped view.

hamzab
Автор

So glad you mentioned the KSP re-shade… it’s just so amusing that a re-shade plug-in *FOR KSP* made by some random dude in a basement somehow trumped the efforts of entire dev teams. Truly one of the moments of all time…

Edit: 32:40 invading Oklahoma to weaponise tornadoes and unleash them on California is now truly the new moment of all time…

LAWest
Автор

We are shipping a Tactical VR Sim for PSVR this summer. We actually discussed the different Night Vision modes for our NVGs before we started implementing them. We ultimately settled on a gamey implementation since it was the easiest implementation that gave the game play experience we were targeting. It wasn't because the team wasn't passionate about modeling NVGs properly, but a time constraint. We could model accurate NVGs, or we could implement other gameplay features. Ultimately implementing the other features was decided to be more important. I personally hope we can revisit this decision, but there are lots of other cool features that we are also considering, that compete for time and attention.

davidplunkett
Автор

19:30 there is a mod for hotdogs horseshoes and handgrenades that has EXACTLY what you mentioned here. it's called FTW arms night vision. there's thermals too

gsauceprimary
Автор

11:12 Just a tip from personal experience.
While we only had gen2 or something so the pixilation was very grainy and therefor not ideal to spot enemies at long range (600 meters). Specially if we couldnt use IR boosters or the moon wasnt out etc. A trick you can do with your regular vision is this. The rods in your eyes are concentrated to the sides of your retina (best for night), while the cones are in the center (best for color). Now while your view is adapted to the night and its pitch black. If there is some kind of horizon or difference in the terrain. You can look directly at a point and quickly drag your eyes to the right or left. The split second you do such you get a "flash" like effect in your vision that to some aspect draws and outline of what you are looking at. Do this repeatedly at the same spot and you might actually spot enemy infantry squads and or movements despite it being very dark and they are unable to see you at the same range by just looking in your direction. I didnt know it at the time, but now I know this effect works because the rods are to the side of your retina in your eye.

Another thing is that we actually had rubber fittings on our night visions so could choose to avoid having the peripheral vision aspect. The issue is that nigh vision was 2x (Some ITT PVS-7 early variant, maybe with custom details, I think) and the nigh binoculars were 3-6x or something. Which could make walking a bit of an issue because you are not putting your feet where you think you are in context of what your brain is seeing. Walking with the night vision binoculars was hilarious. Yes, they did have the same mounts. It was just a regular night vision with a gigantic camera lens on the front. Impossible to walk with.

Lobos
Автор

I'm sure someone has mentioned this here, but Ground Branch's updated night vision system actually represents the fact that the image you see when looking through NODs is one captured several centimeters in front of your face, which is super weird (and very cool) to play with. It's not only a narrow field of view, but lightly zoomed in too - it is my understanding that this is accurate, but I could be wrong for sure.

joshualarsen
Автор

Is nobody going to talk about the amazing intro in this video? As an editor myself, I really liked how you pulled this off, it felt so epic omg

jasonjsalgado
Автор

There is actually a VR-Game Mod with a close to perfect depiction of night vision. Its for the Game Hotdogs, Horseshoes and Handgrenades (H3VR) and is called FTW_Arms_Nightvision by Andrew_FTW. The mod allows you to put on mono-, duo- and Quadnightvision, which you actaually need to adjust to your eye and with many other details. The Mod and Controls are a bit scuffed but i think you'd definetly enjoy it.

SKant
Автор

One of the reasons the reasons I also like my PVS-14 besides seeing the light conditions not being seen through NODs is that my natural night vision is greatly enhanced but my eye looking through the NODs can't see in the dark for squat after taking them off. Also I have done night fighting in WW1 tacticals which relies on your natural night vision and because details are hard too see, it can cause paranoia. Also throughout the night, red flares were launched into the sky which will light up an entire area for about 10 seconds which gave you a moment to see the battlefield fairly well. And red is the color that least interferes with your natural night vision, it was quite an experience of having a taste of what night fighting was like in the world wars.

MetalheadMitch
Автор

there actually is a really super in depth NODs mod for H3VR that allows you to manually lower the nods, set them up to your eyes and adjust them just like real ones
So yeah, there are really realistic nods in VR

fluffls
Автор

I loved/enjoyed every single micro-second of this, I'm a science/Physics nerd that loves games and simulations, by combining learning and these interests you have single handedly made one of my favorite YouTube videos, ever. Period.

-Investia
Автор

I know this one took a while to make! Great job Drew, even got some Exodus gameplay in there!

CusterPlays
Автор

Would love move videos like this from you, was captivated throughout the whole video. Already on as i type this my 3rd rewatch.

Pilps
Автор

this is the best overview because you have played every type of game really from super realistic to really unrealistic and you use nvgs on the regular. great video as usual

largematt
Автор

Hey Drewski - super neat video! I appreciate the time and care that went into this! Definitely came out with a renewed appreciation for NVGs both in game and real life. Cheers:)

linuswramage
welcome to shbcf.ru