Rust + Unity? Using Unity as an editor for making Rust games with Bevy! #rust #unity #experiment

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Introducing Unrust! A unity package that lets you create rust + bevy games while using Unity as an editor and graphics frontend. Very much alpha, and mostly experimental!

You write your game in bevy, define authoring components, and use the full power of the Unity editor to design your scene in an almost completely behind the scenes workflow! Only works on linux right now, but more coming soon!

This video takes you through the basics of using unrust, and also just talking about some of the things I encountered while making it.

Prior work - shoulders of giants -

== Attributions ==

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Wow! You certainly went further feature wise, than I had the patience to implement for the rust + unity project I made. Mad respect!
It's so cool that it's possible to hack things together that wasn't meant for each other.

Tantandev
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I love rust too, i feel overwhelmed using rust but its pretty fun!! Currently building a gui application using egui

prethammuthappabs
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Really cool ! A lot more work on the way though... Handling Unity UI --> Bevy UI and Unity animation / mecanim editor --> bevy animation are probably going to be hard tasks, looking forward to see some benchmarks between unity ecs and bevy !

pierrezachary
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Interesting so are you able to just handle state, events, authoring in rust and unity handles all of the asset rendering?

sahilmishra
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umm, I am looking at swaping from unity DOTS to Bevy, I wonder if this would be a good half-way house for a while

DavidBennell