Unreal Engine 5 - Local Multiplayer Fix #unrealengine #unrealengine5 #ue5 #gamedev #game

preview_player
Показать описание
With Unreal Engine 5, Local Multiplayer had some issues... But, i have found a fix! it's a simple tweak and now you can go back to implementing and building all your awesome local multiplayer/split screen games!
Рекомендации по теме
Комментарии
Автор

That's what i call christmass gift, welcome back, hope you feel better

votarutral
Автор

Finally, CCGS, the hero we want and also need. Welcome back!

zrmdevelopment
Автор

Thank you very much this worked great!

bowiemercury
Автор

For some reason, they duplicate their movements. When you move Player 1, Player 2 moves as well.

ivogeorgiev
Автор

can u do a tutorial for the part where you can make the variable player2controller into an array because i don't understand it for the part where u remove local player when I want between 2-4 players

sarmoredyt
Автор

Hello, thank you for this tutorial.
Unfortunately it doesn't work for me.
Calling the AdjustPlayers function doesn't do anything (doesn't spawn new players). Are you using a particular version of unreal?
I'm using 5.3.2.

Kithwood
Автор

I don't understand the significance of them casting to a player controller in the version 5 templates. So I make separate player controller blueprints for each of my 3 characters, but before any of those are spawned I can't even seem to get the select or start button to work on the second game pad to just acknowledge they are there!

srawdawg
Автор

So I followed your code exactly and everything does work. However, I'm still not able to move player 2 i'm currently using unreal engine 5.4.1.

davidquee