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FLIGHT (C++, OpenGL, SFML) -- One week progress
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Last week I started making a sort of exploration/adventure game called FLIGHT (name, genre, etc subject to change as I work on it, it's in its early stages yet). I'm using OpenGL for the graphics, and SFML to create the window/input handling, etc. All the terrain is procedurally generated with ridged fractals.
FLIGHT (C++, OpenGL, SFML) -- One week progress
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