FLIGHT (C++, OpenGL, SFML) -- One week progress

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Last week I started making a sort of exploration/adventure game called FLIGHT (name, genre, etc subject to change as I work on it, it's in its early stages yet). I'm using OpenGL for the graphics, and SFML to create the window/input handling, etc. All the terrain is procedurally generated with ridged fractals.

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:D Love it! I been learning OpenGL (on and very off) for about a year now, may I ask how long you have been programming and learning OpenGL for? :D

Hopsonn
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hey uh its been really long and this might be obvious, but how did you make the irregular shapes for the mountains? was it a 3D model?

kelsierii
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its really cool how did you maked the shape of plane?

waleedrajab
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why not entirely with sfml? since sfml is essentially a wrapper for opengl

gwrydd