A C++/OpenGL Flight Simulator (see description for update)

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Now with a skybox, plane shadow and new camera.

A simple flight simulator in C++11/OpenGL with procedurally generated infinite terrain.
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Can you explain the physics behind it? like how the controls make the plane start rotating, do you use forces or you just directly make the ship rotate every frame by a small amount instead

parsarahimi
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This looks pretty cool. I am having trouble building this though. Maybe I just suck with cmake but it is having trouble finding where sfml is. Here is what i am doing:

"build directory" "the path to my cmake.exe" "directory to \fly-master"

but it fails to find the SFML
do I need to edit the cmakelists.txt
I am using windows 10 64bit

cfaacepilot