Using an NPC menu to avoid combat #shorts

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In fallout: starts pulling up pipboy every 2 frames

Nameonly
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Reminds of that A.I. program that just paused the game indefinitely to avoid losing.

Red_Snapper
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R.I.P dear adventurer, I'll remember you in his stead.

vinneytheth
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Part two: cyclops visits the shop and sells Hamishes equipment.

AgiHammerthief
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" I'll Try "
Sympathetic, But Completely Honest 🤣

danjohnston
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The end hits even harder when you imagine it to be a game on hardcore and the player knows as soon as he ends the conversation he dies and loses countless hours of grinding and building a unique and precious world.

Remember me :(

Sprutky
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this guy literally went through the 5 stages of grief

johnhomer
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Hamish is fantastic in every role he plays

metalswifty
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i love when npcs force this onto you in combat in some games but you cant close it and enemies can still attack you

bird-scout
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I honestly don't think I can properly convey how happy it makes me to see you guys are still putting out quality after quality video. So fucking awesome, all of you.

zacharylepkoske
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You may be able to prolong your life, but it's not like you can escape your inevitable death, is it?

-Krauser

ramonedrozojr.
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Forgets it's a online game and dies after the first word

ADGaming-
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Cyclops: your just giving me time to sharpen my sword and prime my strike like a golf club.

Jpeg.g
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imagine doing this in a souls game. basically the enemy gets an ally

todd
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We need a game based on the settings of this skit

ammarbarto
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When you're level 1 and hit the giants mammoth...

Blazeww
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When the ice cream machine is broken and the worker tries to hide behind the manager.

ShiroCanGame
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Poor Hamish, delaying fate, but the song was not that bad, hope Hamish had a save

noneofyourbusiness
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There’s a DnD video game I play now and enemies do not care, if you are in an npc interaction, they will try their hardest to kill you still.

It will say “you are taking damage in bright red”

Alice.Morningstar
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You can do this in assassins creed odyssey and it kind of works like the “blend in” interactions in Hitman, the enemy just leaves after a while.

yinduenrique