Voidborne - Exploring some procedural terrain

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Idk where this is going, wherever is fine, but the slow movement in this one made me think how cool itd be if you were leaping around, smashin things and shooting hooks at things. Like fully destructible, fast-paced & dynamic movement combat in a cool 3d world. The hammer smashing videos, the terrain, and the dynamic movement one got me thinking. At least add a grappling hook to swing up onto those big cliff

offendedblueberry
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Me: starts thinking about giant Minecraft-voxel game with endless generating worlds with amazing physics and that I'm too stupid to code it
Some clever guys: okay

aspidinton
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Wow this is pretty amazing, I am currently working on procedural generation in voxel for a project and this looks exactly like what I would like to create in size and all, thanks for this video, it's really amazing to see that what I want to create is possible! I'll follow this project, it seems really interesting and fun

anargo
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You are a star. You are... No words. Keep coding if you can, please, it can go very far!...

aspidinton
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Amazing was thinking of making a game like this but would it be possible to make even smaller cubes ? Had an idea for a set open world rpg/ bullet hell game I have been trying to program looking for answers and your possibly the closest to what I have been trying to create for a while any advice you can give a new programmer?

agrihonoberjorn
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Amazing work. :)
I would be really interested if you use your own scriptable render pipeline with some sort of voxel renderer, or if you just render everything directly as mesh? For the latter it seems like a lot of triangles to draw.

MrFreakyification
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do you use opengl or vulkan for this project or is it using a game engine?

callumh
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is this game going to have multiplayer?

yellowduckgamedev