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GDC
0:49:18
A Survival Guide for Game Developers in a Post-Pandemic World
1:02:05
The Freedom Fallacy: Understanding 'Player Autonomy' in Game Design
0:07:39
Permohonan versi tanjidor - V3 Mpit || GDC MUSIK live tangsi conggeang
0:35:27
Slay the Spire: Metrics Driven Design and Balance
0:06:14
Cinta tasikmalaya Versi tanji paling slow - Dini guntur x V3 Mpit || GDC MUSIK live Indramayu
0:26:27
Stop Getting Lost: Make Cognitive Maps, Not Levels
0:07:51
Yahtzee's GDC 2023 Adventure - Day One
0:27:50
System-Centric Puzzle Design in 'Patrick's Parabox'
8:24:03
GDC DAY 3 SYMPOSIUM STEAM 2024
0:52:00
Cursed Problems in Game Design
0:07:16
A Day in the Life of an Indie Game Developer at GDC
0:31:03
The Golden Rule of Game Promotion: No One Cares About Your Game
0:24:46
Godot as an Open Ecosystem – Juan Linietsky (GDC 2023)
0:59:58
Math in Game Development Summit: A Visual Guide to Quaternions and Dual Quaternions
0:00:32
Gerber Gear GDC Belt Tool
0:30:31
Make the Trailer Before the Game: A Marketing First Way to Prototype
0:04:02
GDC WEEKLY TEST (15/09/2024) SYLLABUS #gpat #gpatexam #gdc
1:02:41
Tunes of the Kingdom: Evolving Physics and Sounds for ‘The Legend of Zelda: Tears of the Kingdom’
0:01:27
Microsoft GDC 2022 Highlights
0:34:39
Why Dark Souls Is The 'Ikea' Of Games
0:02:26
Epic Games Store - GDC 2019 Announcements
1:01:55
Making Games That Stand Out and Survive
0:01:08
State of Unreal - Senua | GDC 2023
0:34:24
A Course About Game Balance
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