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0:28:14
H: Effects 1 (Category Compilation) #01~#06
0:03:27
Rotation on Two Axes [Animation]
0:02:49
Be Mindful of the Time Players are Giving You [Planning & Game Design]
0:02:47
Never Get Into Fights [Work Ethic]
0:02:10
Elementary School Play Testers [Team Management]
0:29:17
G: Animation 1 (Category Compilation) #01~#09
0:02:52
Amplify Both Strengths and Weaknesses [Game Essence]
0:02:41
Speedy Screen Transitions [Design Specifics]
0:05:58
Smash Bros. DOJO!! [Marketing]
0:04:40
The Limitations of Particle Effects [Effects]
0:02:41
Establishing Characters Through Their Design [Graphics]
0:02:59
Being Kind to Beginners [Planning & Game Design]
0:02:28
Turning Anything Into a Competitive Game [Grab Bag]
0:02:34
Making Things Clear, Even Without Words [UI]
0:06:14
Famicom and NES Audio [Audio]
0:02:41
How Good Were the Player’s Actions? [Game Essence]
0:02:45
When Ideas Won't Come [Work Ethic]
0:03:12
The Limitations of Skeletons [Animation]
0:02:49
Start with the Climax [Planning & Game Design]
0:04:04
Directors and Producers [Team Management]
0:33:36
F: Graphics 1 (Category Compilation) #01~#06
0:03:04
Manga-like Visuals [Graphics]
0:02:55
Game Essence in Strategy Games [Game Essence]
0:03:09
Echo Chambers [Work Ethic]
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