Prologue: Go Wayback! by Brendan PUBG Greene

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Prologue: Go Wayback! is an upcoming single-player open-world survival game developed by PlayerUnknown Productions, the studio founded by Brendan Greene, the creator of PUBG. In this game, players are challenged to navigate through dynamically generated 8x8 km maps, facing unpredictable weather conditions and environmental hazards, with the objective of reaching a distant weather station to call for help. The game emphasizes survival mechanics, requiring players to manage resources, build shelters, and adapt to changing landscapes. ​

Prologue serves as a foundational step toward Greene's ambitious project, Artemis, which aims to create a massive multiplayer sandbox experience. To support this vision, the studio has developed a proprietary engine called Melba, capable of generating vast, realistic terrains using machine learning algorithms. A tech demo showcasing this technology, Preface: Undiscovered World, is currently available on Steam, allowing players to explore an Earth-scale world and contribute feedback for future development. ​

Prologue: Go Wayback! is expected to enter early access on Steam in Q2 2025, with a series of playtests planned prior to launch. The game is designed to test and refine the technologies and gameplay mechanics that will underpin the larger-scale vision of Project Artemis.

PlayerUnknown’s Battlegrounds (PUBG) is a battle royale game that popularized the genre with its large-scale, last-person-standing gameplay. Developed by PUBG Corporation, a subsidiary of South Korean company Bluehole, the game drops up to 100 players onto an island where they must scavenge for weapons, gear, and supplies while eliminating opponents. The game features realistic gunplay, dynamic weather, and a gradually shrinking play zone, which forces players into increasingly tense encounters.

PUBG offers several maps, each with its own terrain, strategies, and playstyles—from open fields to dense urban areas. Players can choose to play solo, in duos, or in squads, and they must carefully manage their resources and positioning to survive. Vehicles add a layer of strategy and mobility, while the game’s focus on realistic ballistics and tactics rewards skilled shooting and clever planning over run-and-gun gameplay.

Since its early access release in 2017, PUBG has influenced countless other battle royale games and built a global competitive scene. Its success helped pave the way for esports tournaments and adaptations for mobile devices and consoles. With frequent updates and a loyal fanbase, PUBG remains a staple in the world of online multiplayer shooters.
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Will it be released on ps5? If so can I test it out?

zjqqwez
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I can't wait for early access! I'll buy it! I just have a lot of faith in Brendan Greene!!! DayZ 2.0 Really! I have 5000 hours in that game myself. Plus I had so many good ideas for that game. That I also thought bohemia interactive as A lazy studio and not innovative at all! And that eventually DayZ became boring! No real content is added. Still old engine and still no optimization.

RuNTmT
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Graphically and technically, the game is very poor for a 2025 release. The brutal ghosting, incredible FPS drops, and excessive loss of quality due to upscaling remind me a poorly developed Unreal Engine 5 game. A total disappointment for me in every aspect, and I say this as a fan of the hardcore survival genre.

ZurdoFTW
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