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Java Game Tutorial: Sprite/Object rotation

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Here's a good vectors tutorial
Note: javafx coordinate space starts at top-left, so we have to take that into account when working with Y values
Note: angle that we calculate is NOT the positive angle between bullet vector and X axis, it's negative because javafx rotate transform is applied clockwise and we want counterclockwise
Note: it is also possible to calculate the angle with atan2 as follows:
Note: javafx coordinate space starts at top-left, so we have to take that into account when working with Y values
Note: angle that we calculate is NOT the positive angle between bullet vector and X axis, it's negative because javafx rotate transform is applied clockwise and we want counterclockwise
Note: it is also possible to calculate the angle with atan2 as follows:
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