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Astro’s Playroom | PS5 Gameplay
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Astro's Playroom is a platform video game developed by Japan Studio's Team Asobi division and published by Sony Interactive Entertainment for the PlayStation 5.[1][2] A sequel to Astro Bot Rescue Mission, the game comes pre-installed on every console, serving additionally as a free tech demo for the DualSense controller.[3][4]
Astro's Playroom
Developer(s)
Japan Studio (Team Asobi)
Publisher(s)
Sony Interactive Entertainment
Director(s)
Nicolas Doucet
Producer(s)
Nicolas Doucet
Designer(s)
Gento Morita
Programmer(s)
Masayuki Yamada
Artist(s)
Sebastian Brueckner
Toshihiko Nakai
Composer(s)
Kenneth C M Young
Platform(s)
PlayStation 5
Release
12 November 2020
Genre(s)
Platform
Mode(s)
Single-player
The game was announced on 11 June 2020 at the PlayStation 5 reveal event.[5] It was released on 12 November 2020. Alongside Demon's Souls, Astro's Playroom was the final game released by Japan Studio before their dissolution in April 2021. Team Asobi was formally spun off into an independent studio within Sony's PlayStation Studios in June 2021.
Gameplay
Edit
A screenshot of Astro Bot with two other robots in the boat behind him referencing Kratos and Atreus from the 2018 release of the God of War series.
Astro's Playroom is a 3D platformer in which the player controls the title character Astro Bot using the DualSense controller. Like the previous game, he is able to jump, hover, punch enemies and objects, as well as use a spin attack by charging his punch. The haptic feedback of the controller is used to provide realistic tactile vibrations from actions, such as walking on different types of material, like sand, walking through rainfall, and walking against the wind. The game starts in a hub world called CPU Plaza which is modeled after the inside of the PlayStation 5 console and provides access to four worlds which are each themed after a component of the console, and the artifacts are themed after the corresponding console: GPU Jungle (PlayStation 4), Cooling Springs (PlayStation 3), SSD Speedway (PlayStation 2), and Memory Meadow (PlayStation).[6] The plaza also houses two other areas: Network Speed Run, in which players can compete in unlockable time trials for the fastest time which can be shared to online leaderboards, and PlayStation Labo, which houses all of the collectables a player has collected.[7]
Each of the four worlds are split up into four levels that are interconnected with each other. Two of these levels involve regular platforming whereas the other two involve a special power-up suit which makes use of the DualSense controller's capabilities. For example, one world features a frog suit with a spring at the bottom in which the controller must be tilted laterally to guide the frog and the trigger pressed down to compress the spring, which offers resistance similar to how a real spring would using the adaptive trigger system. Another example is the ball suit in which the player must swipe the touchpad to guide the ball. The worlds also contain large numbers of other robots performing various activities, including acting out scenes from various current and former PlayStation-exclusive game franchises, such as God of War and Resident Evil.[8] In the worlds, there are cable wires that Astro Bot can pull to collect projectiles, coins, and artifacts. There are also enemy robots that Astro Bot can defeat and also earn coins. If Astro Bot falls or gets defeated, the level will restart from the latest checkpoint cleared
#astrosplayroom #KingGamerYT
Astro's Playroom
Developer(s)
Japan Studio (Team Asobi)
Publisher(s)
Sony Interactive Entertainment
Director(s)
Nicolas Doucet
Producer(s)
Nicolas Doucet
Designer(s)
Gento Morita
Programmer(s)
Masayuki Yamada
Artist(s)
Sebastian Brueckner
Toshihiko Nakai
Composer(s)
Kenneth C M Young
Platform(s)
PlayStation 5
Release
12 November 2020
Genre(s)
Platform
Mode(s)
Single-player
The game was announced on 11 June 2020 at the PlayStation 5 reveal event.[5] It was released on 12 November 2020. Alongside Demon's Souls, Astro's Playroom was the final game released by Japan Studio before their dissolution in April 2021. Team Asobi was formally spun off into an independent studio within Sony's PlayStation Studios in June 2021.
Gameplay
Edit
A screenshot of Astro Bot with two other robots in the boat behind him referencing Kratos and Atreus from the 2018 release of the God of War series.
Astro's Playroom is a 3D platformer in which the player controls the title character Astro Bot using the DualSense controller. Like the previous game, he is able to jump, hover, punch enemies and objects, as well as use a spin attack by charging his punch. The haptic feedback of the controller is used to provide realistic tactile vibrations from actions, such as walking on different types of material, like sand, walking through rainfall, and walking against the wind. The game starts in a hub world called CPU Plaza which is modeled after the inside of the PlayStation 5 console and provides access to four worlds which are each themed after a component of the console, and the artifacts are themed after the corresponding console: GPU Jungle (PlayStation 4), Cooling Springs (PlayStation 3), SSD Speedway (PlayStation 2), and Memory Meadow (PlayStation).[6] The plaza also houses two other areas: Network Speed Run, in which players can compete in unlockable time trials for the fastest time which can be shared to online leaderboards, and PlayStation Labo, which houses all of the collectables a player has collected.[7]
Each of the four worlds are split up into four levels that are interconnected with each other. Two of these levels involve regular platforming whereas the other two involve a special power-up suit which makes use of the DualSense controller's capabilities. For example, one world features a frog suit with a spring at the bottom in which the controller must be tilted laterally to guide the frog and the trigger pressed down to compress the spring, which offers resistance similar to how a real spring would using the adaptive trigger system. Another example is the ball suit in which the player must swipe the touchpad to guide the ball. The worlds also contain large numbers of other robots performing various activities, including acting out scenes from various current and former PlayStation-exclusive game franchises, such as God of War and Resident Evil.[8] In the worlds, there are cable wires that Astro Bot can pull to collect projectiles, coins, and artifacts. There are also enemy robots that Astro Bot can defeat and also earn coins. If Astro Bot falls or gets defeated, the level will restart from the latest checkpoint cleared
#astrosplayroom #KingGamerYT