Smash Ultimate: Art of Duck Hunt

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0:28 Art of Duck Hunt
1:01 Dog & Duck Basics
4:07 Clay Pigeon
6:36 Wild Gunman
8:18 Killing
8:42 Can Basics
11:01 Can in Neutral
12:06 Can Counterplay
12:43 Can Shield Dash
13:55 Can Ledge Trapping
15:25 Can Advanced Tech
17:13 Can Recovery
18:12 Can Ledge Options
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I'm one of the three people who has been waiting for this since Smash 4!

logantaylor
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niche characters are the ones that benefit the most from these kinds of guides since they don´t have as much material as the rest, great idea and video bro

Ivan.
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Some mechanic clarification:
-Trick Shot pings in the direction that Duck Hunt is facing relative to the can when they hit the can. This is why Bair reverses it and this can be seen when using U-tilt on the can in various positions and is quite useful for mixing up your opponent.
-The same thing applies to the can ping itself and is useful in the ledge stall punish situation that was presented in the video. If Duck hunt faces away the ping will actually pull a hanging opponent ONTO the stage and can easily be combo'd into a Fsmash.
-Storing knockback using the ping method can be a bit tricky using pings, but the can naturally stores Duck Hunt's Smash attack knockbacks which opens up several options as these are mutli-hits and each individual hit stores different knockback. Notable ones are Fsmash and storage of the 2nd hit of Down Smash known as 2KB storage (this one does some CRAZY stuff including true combos into clay pigeon)

Bonus Notes:
-Drop down into Jumping Clay pigeon onto stage is a bit tricky timing but has valid niche uses when getting up from ledge (like K.Rool vacuuming the ledge).
-Similar to Robin's Arcfire, you can footstool opponents out of a Clay Pigeon and some of these can have VERY tight tech windows and surprisingly easy to follow-up on
-You can Clay pigeon a failed tech (jab lock helps) on most of the cast, but this is matchup and facing dependent (sometimes its just the side with their head that can be hit, or the legs, etc.) This is useful because the Clay pigeon is hitting them from a lower position than is normally possible and can lead into an easy Fsmash.
-You can line-up a Trickshot to slip off ledge and hit a hanging opponent 100% of the time by walking to the ledge and dodge rolling away. This puts you at the exact distance you need to be.

nevercrux
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Oh nice! Now if anyone wants to play Duck Hunt they C A N

silverembers
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Duck hunt is the sickest zoner in the game

Moss_Dude
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As a Duck Hunt main, I am overjoyed 😁

billyrob
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I'm a fairly casual (and lapsed) player so I'm sure I don't have all the info here, but I was always under the impression that the direction that the can goes when it's hit is based on where the character who hit it is *facing* relative to it. That's why back-air reverses it, neutral reverses it if it's the back hit, etc. Basically, I figured the ping direction of the can will just be the direction you're facing when you hit it. This breakdown showed me some cool exceptions to that shorthand, really cool to see someone pick it apart.

puleinator
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i think an art of lucas would be such an interesting and useful guide since theres not many lucas guides

tommyellis
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Ah yes, the most exciting smash character

In all seriousness, holy moly, smash community still exists. Y’all inspired me years ago and I quit in 2020 but it’s continuing to spire me how much you all still go at it and just have fun

VerbDoesStuff
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I had forgotten how fun and creative Duck Hunt’s moveset is! Excellent guide, as usual.

matthewjones
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18:11 and 18:24 Literally felt like Izaw heard me!

This summarized how I felt learning about this new Duck Hunt hidden!!! knowledge!

malefictoonmaster
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16:45 ok I've mained duck hunt for like 2 years and could not for the life of me figure out how to do this intentionally aside from down smash on the third hit. u are king

jyrrin
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Man duck and dog are great. They need their own show

mandalorianhunter
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Yesss, thank you for this!! I've been trying to pick up Duck Hunt for the past few months and at one point was checking to see if you had a video on them lol. Nice to see one now since there were some stuff I was struggling on.

daticarusfan
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me and the 2 other duck hunt mains going crazy for this one

Dapper_Crow
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Duck Hunt is such a cool character, Sakurai is a creative genius.

paleoscinkus
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Loved seeing this, it’s the era of Duck Hunt baby

StormiHere
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NO WAY YOUR BACK, I was just thinking “what if this guy returned”. Welcome back

StardustOwO
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16:42 Something else to note is that if the can has knockback stored you can still ping it and it wont reset the knockback. Also another way for duck to reliably store knockback in the can is to actually use their smash attacks. For some reason, when any of Duck Hunt's smash attacks hit the can, it instantly stores the knockback without ever needing to ping for it.

For F smash you want to hit the can with the LAST hit, the knockback stored will launch the can forward very quickly and you can easily set it up by making a fresh can and instantly F smashing. Good for sniping people.

For up smash you want the first hit which can be set up by kicking out a can and running forward then input up smash. The knockback stored will launch the can behind duck hunt at a sort of shallow angle making it not go as far on the ground but great to set up on platforms.

For down smash you can use either the first or second hit. The knockback of the first hit will launch the can behind duck hunt at an angle that makes it much further than up smash on the ground. The knockback of the second hit will launch the can very far forward VERY fast. If you make a fresh new can, then run in front of it to get the second hit, then it will perfect right in front of duck hunt and can be jabbed to launch immediately.

brainymaestro
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did you guys know that the duck doesn’t blink? crazy attention to detail since birds don’t have eyelids

xxvolcomxx