CSE 101 Maze Generation UCSD

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For: Miles Jones, CSE 101: Design and Analysis of Algorithms

Algorithm Specifications:
Random Maze Generation implemented via Kruskal's Algorithm. Most optimal path solution found via Dijkstra's Algorithm. Non-optimal path solution implemented via Depth First Search.

Note: Since All edges are of equal weight Dijkstra will perform equivalently to Breath First Search.

Created By: Jose Jorge Jimenez-Olivas

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