How Wuthering Waves Sidesteps A Major Gacha Game Problem

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Today we'll take an in depth look into how Wuthering Waves addresses one of the biggest issues in gacha games.

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Didn't know how to drop a link to a community post so I'll just copy and paste what I wrote here:

Wanted to be fully transparent and make the announcement that I changed the title of the video from "How Wuthering Waves Fixes A Major Gacha Game Problem" -> to "How Wuthering Waves Sidesteps A Major Gacha Game Problem". As many comments have pointed out the title of the video was misleading and hopefully this new title helps convey the message of the video a little better. I have gone through and read as many of the comments on the video as I could and going forward I'll try to use the feedback I received to improve the quality of the videos going forward. Thank you all for the feedback and hopefully I can make even better content going forward.

Gachadokuro
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Me just unga bunga, me dodge when enemy attack, me attack when big enemy circle appear, me button smash winner 💪

fintzwaltstein
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you should have also mention that in ww there is a tutorial character for each character that you get and it tells you most combos possible for that character. allowing you to play without reading a thesis :)

farizhady
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There's even a Meme on Twitter regarding Genshin Skills, good number of players are saying "Explain to me in Razor Language."

ThisIsPampkin
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Sanhua's forte circuit is Unique and fun! Whoever came up with that definitely needs a raise for sho

karyldayne
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It is also notable that EVERY character has access to a demo domain once obtained that helps you understand how to combo with that character. And you can get Astrite for doing them!

sovest
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The increasing complication of kits is what I call "The Yu-Gi-Oh Effect". Let's make that a thing.

VoltSlash
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lvl 31 in three days really productive activities

fogorttenghost
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Gachadokuro: “Gacha games.”
Drops mic.
Video ends.

cbrana
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This is true, I'll use Yinlin as an example. If you only read her skills it's like wtf do you want me to do? But If you do her tutorial all you have to remember are the following, hit enemies with normal attack, use E(twice) fill forte then use heavy attack, swap out. That's it you have just done probably 90% of Yinlin's skill rotation.

It's one thing to have a novel for skill descriptions but it's another thing to actually show how those skills work in a very intuitive manner

ardee
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The problem with this shi is every gacha game need to be "im built different" and use unique term for every single character skill instead of simplifying it, like damn just call this basic attack will fill bar and when bar full press e instead of wall of text full of term for each character.

lashub
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Genshin character kits are overcomplicated essays written by 9th graders that read a wiki page and use terms to describe more terms. It comes off as a long winded attempt to make combat "interesting". Meanwhile I get to this new zone wondering what crazy fight with some new enemy needs all this info and... Oh... more... Hillicurls. And they're dead in 3 auto attacks or a single skill great.

Wuthering waves also has WAY more stuff to do in combat. Intro, outro, Burst, skill, normal attack, heavy attack, mid air attack, plunging attack, Pokeymanz attack, and the circuit skill and character combos for each character. (Not just push attack 4-5 times each...) You can also cancel out of animations incredibly easy. (Very important for holograms that 1 shot you.)

And the whole mid animation swap thing? Crazy. Meanwhile I can't swap with Mona or Ayaka while they're dashing only to get caught on a pebble or something stupid.

Big W's on Wuthering Waves.

XzMondayNightzX
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I feel like so many people are misunderstanding the video. Essentially yes wuthering waves character kits can be incredibly complex and it will probably become more complex in the future. However by just simply playing the character and figuring them out. Just the forte skill can help ensure you that you are playing the character decently well from how its designed to be played as. As it helps you lead to your passive. Things like the forte skill and outro skills bar are a great way to suggest to the player how to play the character making it inherently more intuitive. Making the gameplay a little more understandable. Because more indications allow for the player to make further inferences on how a character should be played

vincentluong
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Not only that they have actual Tutorials for each characters

ruu
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If u know how to fill the forte bar and how to spend it, congrats u already understand that character mechanics

diostone
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Am I the only one who just tests the character and quickly understand the kit without even reading the paragraphs of words?

alterego
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Gachadokuro: genshin's kits are long paragraphs
Genshin Weapons: (._.')

nekimi__
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To quote from the Yugioh community:
You're a grown ass man, read the card!

rogersrs
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That Forte UI is definitely a huge step forward from what for example Genshin is doing. It would be so more convenient to have a separate UI gauge for Alhaitham's mirror count, Raiden's Resolve Stacks, Furina's Fanfare Stacks, Arlecchino's Bond of Life, Wriothesley's on/off indicator of enhanced state, as well as all characters' shield amount. Because the "on-field" indicators are not seen in all this mess of reactions going on.

r.d.
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Give wuwa 1 or 2 years them we will have PGR lvls of complexity

tencive